I got to thinking after reading t00fri's idea
Posted: 02.04.2004, 00:34
His "Conformal Mapping of the Entire Universe" idea. Basically, what we can see in celestia is only what is seen in the visible range of light in real life, is it not?
Is there any need or desire for some sort of view mode which allows you to view things in different bandwidths? Like "infrared mode" or "ultraviolet" or "microwave", perhaps even user-specified frequency ranges.
I could see where this might be neat for viewing nebulae in some sort of "true" way, where when viewed normally it might be invisible, but then you toggle a filter and woosh, there it is in glorious color! Nebulae may be a bad example, but hopefully you get the general idea.
This could perhaps even be extended to textures? But then of course that places another burden on texture makers and on the program, and I don't know if it's a keen enough idea to make it worth trying or not. So here I am posting about it.
Is there any need or desire for some sort of view mode which allows you to view things in different bandwidths? Like "infrared mode" or "ultraviolet" or "microwave", perhaps even user-specified frequency ranges.
I could see where this might be neat for viewing nebulae in some sort of "true" way, where when viewed normally it might be invisible, but then you toggle a filter and woosh, there it is in glorious color! Nebulae may be a bad example, but hopefully you get the general idea.
This could perhaps even be extended to textures? But then of course that places another burden on texture makers and on the program, and I don't know if it's a keen enough idea to make it worth trying or not. So here I am posting about it.