Black Hole not black any more (1.3.2 pre7)

General discussion about Celestia that doesn't fit into other forums.
Topic author
don
Posts: 1709
Joined: 12.07.2003
With us: 20 years 11 months
Location: Colorado, USA (7000 ft)

Black Hole not black any more (1.3.2 pre7)

Post #1by don » 18.03.2004, 21:02

Has anyone else noticed that the Black Hole add-on at 61 Cyg A is no longer black? And that the transparent image is now opaque? And that there is no more reflection? At least for me in WinXP / ATI Radeon 9700 Pro.

This is what it looked like in 1.3.1 Final (58 KB) ... http://s94992504.onlinehome.us/celestia/forum_pics/BlackHole_131final.jpg

This is what it looks like in 1.3.2 pre7 (53 KB) ... http://s94992504.onlinehome.us/celestia/forum_pics/BlackHole_132p7.jpg
-Don G.
My Celestia Scripting Resources page

Avatar: Total Lunar Eclipse from our back yard, Oct 2004. Panasonic FZ1 digital camera (no telescope), 36X digital zoom, 8 second exposure at f6.5.

Topic author
don
Posts: 1709
Joined: 12.07.2003
With us: 20 years 11 months
Location: Colorado, USA (7000 ft)

Post #2by don » 18.03.2004, 21:08

Here is the SSC file for the Black Hole...

Code: Select all

"Black Hole" "61 Cyg A"
{
   Mesh "hole.3ds"
   Texture "blackhole.jpg"
   NightTexture "blackhole.jpg"
   
   Mass 3.18e28
   Radius 100

   EllipticalOrbit {
   Period            0.2408
   SemiMajorAxis     0.3871
   Eccentricity      0.2056
   Inclination       7.0049
   AscendingNode    48.33167
   LongOfPericenter 77.456
        MeanLongitude   252.251
   }

   RotationPeriod    0.002
   Obliquity         7.01
   #LongOfRotationAxis 228.31

   Albedo            1.00
}
-Don G.

My Celestia Scripting Resources page



Avatar: Total Lunar Eclipse from our back yard, Oct 2004. Panasonic FZ1 digital camera (no telescope), 36X digital zoom, 8 second exposure at f6.5.

TERRIER
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Location: West Yorkshire, England

Post #3by TERRIER » 18.03.2004, 21:42

Yes I noticed it, probably the same way you have, via TimMc's new script ? :wink:

It's not because of the night texture kicking in is it?
1.6.0:AMDAth1.2GHz 1GbDDR266:Ge6200 256mbDDR250:WinXP-SP3:1280x1024x32FS:v196.21@AA4x:AF16x:IS=HQ:T.Buff=ON Earth16Kdds@15KkmArctic2000AD:FOV1:SPEC L5dds:NORM L5dxt5:CLOUD L5dds:
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS

maxim
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Post #4by maxim » 18.03.2004, 22:56

For me reflection is also gone - on ALL reflective objects :?

maxim

Evil Dr Ganymede
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Post #5by Evil Dr Ganymede » 18.03.2004, 23:07

There's a black hole at 61 Cygni? Wha??? It's a normal binary system, isn't it?

Darkmiss
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Location: London, England

Post #6by Darkmiss » 18.03.2004, 23:29

I just tried this too
And I'm getting the same results

No relfection on the disk
and the centre sphere is iluminating and useing the texture of the disk, when it should be black.

Was working fine before Pre6/7

-----------------------------------------

just done a thorough check, and all nebulas are working fine
all space craft models are reflecting fine
just seems to be the black hole model and Pre6/7 for me.
Last edited by Darkmiss on 18.03.2004, 23:46, edited 1 time in total.
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maxim
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Post #7by maxim » 18.03.2004, 23:44

Evil Dr Ganymede wrote:There's a black hole at 61 Cygni?

It's a celestia traditional black hole.

maxim :)

High Dark Templar
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Joined: 30.05.2002
With us: 22 years 1 month
Location: Madrid (Spain)

The creator have not any problems

Post #8by High Dark Templar » 19.03.2004, 19:02

I am the creator of the black.hole add-on.

Iit seems that works fine for me in the last Celestia release, and I have no problems with transparency, I see it the same way that ever, maybe it can be related to the graphic card used ??

I use a Gefirce Fx 5200 128 Mbs maybe in radeon doesnt works well....

Topic author
don
Posts: 1709
Joined: 12.07.2003
With us: 20 years 11 months
Location: Colorado, USA (7000 ft)

Post #9by don » 19.03.2004, 19:15

Hello High Dark Templar,

Thank you for making this great add-on! :D

maxim and Terrier have nVidia cards and it is not working for them. It probably has something to do with the mesh code changes Chris has been making. I'm sure he will get it fixed.

Cheers,
-Don G.

My Celestia Scripting Resources page



Avatar: Total Lunar Eclipse from our back yard, Oct 2004. Panasonic FZ1 digital camera (no telescope), 36X digital zoom, 8 second exposure at f6.5.

jim
Posts: 378
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With us: 21 years 5 months
Location: Germany

Post #10by jim » 19.03.2004, 22:09

Hi all,

I think you shoud know that this line never did work in Celestia

Code: Select all

    NightTexture "blackhole.jpg"


Therefore I use this ssc:

Code: Select all

"Black Hole" "61 Cyg A"
{
   Mesh "hole.3ds"
   Texture "blackhole.jpg"
   # NightTexture "blackhole.jpg"
   Emissive true
   Mass 3.18e28
   Radius 100

   EllipticalOrbit {
   Period            0.2408
   SemiMajorAxis     0.3871
   Eccentricity      0.2056
   Inclination       7.0049
   AscendingNode    48.33167
   LongOfPericenter 77.456
        MeanLongitude   252.251
   }

   RotationPeriod    0.002
   Obliquity         7.01
   #LongOfRotationAxis 228.31

   Albedo            0.10
}


Don, how realistic is specular reflection on a black hole? ;-)

Bye Jens


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