Possible Feature Request pending discussion
Posted: 30.01.2004, 04:37
I was watching the clouds go by -- in Celestia -- when I realized that the static images were rather boring. So today I am here to brainstorm some ideas about clouds (pun intended but probably regrettable).
1. Alpha Channels -- is it possible to make the clouds fade in and out somehow? I mean is it possible to change the alpha of a dds file or whatever allows alpha like, on the fly? I know it can be done in Quake so I assume it can be done in other 3D OpenGL programs. It would be cool if the cloud texture could fade or strengthen slowly (and not too noticeably).
2. Animated clouds -- I don't know if this is possible or not but again, lots of video games have animated textures in them, some with quite long and complex sequences. I'd have to assume that some good satellite footage exists that could be used as an animation with a little artistic knowhow.
3. Spontaneous cloud animation -- eliminate the textures completely and go for some special effect instead. I've seen a few screensavers that can generate random smoke and cloud stuff that looks pretty convincing, and again some 3D video games seem to be able to hack out some types of clouds fairly realistically. It would be especially cool if it was built-in to Celestia and you could choose your own "cloud pattern mix" where you can have presets by "type of planet" or do your own thing and change color, violence, frequency of lightning, etc. Yes, LIGHTNING!
Anyhow these are not yet feature requests, pending comment from knowledgable people.
1. Alpha Channels -- is it possible to make the clouds fade in and out somehow? I mean is it possible to change the alpha of a dds file or whatever allows alpha like, on the fly? I know it can be done in Quake so I assume it can be done in other 3D OpenGL programs. It would be cool if the cloud texture could fade or strengthen slowly (and not too noticeably).
2. Animated clouds -- I don't know if this is possible or not but again, lots of video games have animated textures in them, some with quite long and complex sequences. I'd have to assume that some good satellite footage exists that could be used as an animation with a little artistic knowhow.
3. Spontaneous cloud animation -- eliminate the textures completely and go for some special effect instead. I've seen a few screensavers that can generate random smoke and cloud stuff that looks pretty convincing, and again some 3D video games seem to be able to hack out some types of clouds fairly realistically. It would be especially cool if it was built-in to Celestia and you could choose your own "cloud pattern mix" where you can have presets by "type of planet" or do your own thing and change color, violence, frequency of lightning, etc. Yes, LIGHTNING!
Anyhow these are not yet feature requests, pending comment from knowledgable people.