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DSS file format
Posted: 07.05.2002, 23:50
by mechano
Hi Everybody!!
I have a little problem with these dss files, i have no ide how can i use them. I have a Geforce 2 mx 400 video card, i hope it knows this file format :?
Posted: 08.05.2002, 00:38
by Ortolan
Your card should support the compressed textures, you need to edit the file solarsys.ssc to get them working. In that file, go to the section for the planet or moon you have a dds texture for and make sure that the 'Texture' variable has the name of the dds file next to it instead of the default jpeg file. Also, make sure 'CompressTexture' is commented out (has a # at the start of the line). Then place any dds textures in the /textures/medres directory and start celestia and they should work.
it's working but..
Posted: 08.05.2002, 06:54
by mechano
thanks Ortolan!! It's working, but now an other problem: the blump files don't match whit these textures: It isn's so funny to look the shadows of the Mariner wally on the Olympos mountain ... Somebody can help me to repair the blump files? I dont have any garphic prog. to modify them
it's working but..
Posted: 08.05.2002, 07:55
by chris
mechano wrote:thanks Ortolan!! It's working, but now an other problem: the blump files don't match whit these textures: It isn's so funny to look the shadows of the Mariner wally on the Olympos mountain ... Somebody can help me to repair the blump files? I dont have any garphic prog. to modify them
It's not documented, but the bump maps have to be the same size as the texture files. Actually, they'll work fine as long as there's no texture splitting, but for textures > 2048 pixels wide it's very likely that the textures will get split. You should probably just comment out the BumpMap line (by putting a # in front of it) . . . Bump maps don't compress well at all with DXT1, so it's impractical to use one larger than 2048x1024.
--Chris