Page 1 of 2

Celestia 1.3.1 is available

Posted: 25.12.2003, 17:52
by chris
Finally!

I'll be posting an announcement on the front page and updating the link to the manual later today, as I'm off now to visit my family for Christmas.

Here are the builds available now:

Windows: http://prdownloads.sourceforge.net/celestia/celestia-win32-1.3.1.exe

SuSE Linux:
Base package: http://prdownloads.sourceforge.net/celestia/celestia-kde-1.3.1-1.SuSE_8.x.i586.rpm
Textures: http://prdownloads.sourceforge.net/celestia/celestia-kde-textures-1.3.1-1.SuSE_8.x.i586.rpm
Handbook: http://prdownloads.sourceforge.net/celestia/celestia-kde-handbook-1.3.1-1.SuSE_8.x.i586.rpm

(Packages for other versions of Linux will be available soon)

Source release: http://prdownloads.sourceforge.net/celestia/celestia-1.3.1.tar.gz

These are the changes since 1.3.0:

* Improved inclusion of light travel delay, also in KDE time setting dialog
* Fixed lookback command for subsequent changes of target speed
* Allow wildcard character * inplace of extension for texture filenames
* Fix bump mapping (again)
* Use standard normal maps instead of x-reversed ones
* Compute the radii of stars more accurately by using bolometric magnitudes
* Permit star names to be defined within .stc files
* Fixed near clipping of small deep sky objects
* Windows: added auto magnitude toggle to render menu
* KDE: added popup error notifications
* Allow oblate planets to have atmospheres
* Corrected specular highlights; abrupt cutoff near terminator eliminated
* Fixed 'hole in the sky' bug
* Allow sunset color to be specified in .ssc files
* Improved rendering of objects in daytime skies
* Bound Ctrl+P to mark/unmark selection
* Implemented tab completion of star, planet, and deep sky object names
* Implemented new, scientifically accurate Pluto-Charon textures
* Windows: bound Ctrl+C to copy cel:// URL to clipboard
* Modified the way field of view works: compute the field of view based on distance to screen, monitor resolution, and view size; don't attempt to maintain a constant vertical FOV when splitting views.
* Implemented alternate surfaces for planets
* Added overlay textures that are applied on top of other surface maps
* Bound + to toggle limit of knowledge maps
* Improved estimates for stellar rotation period; previously all stars were assigned the same rotation rate as the sun.
* Added locations--labels of planetary surface features
* Bound & to toggle display of location labels
* Added a locations dialog for controlling the display of locations
* Allow orbit paths to be turned on independently for all object classes
* Added a 'scaled disc' style for rendering stars
* Bound shift+arrow keys to orbit reference object
* Added unmarkall command for scripting
* Added missing render flags for script commands: automag, atmospheres, grid
* Added a MeshCenter field for properly position and rotation of 3DS meshes
* Implemented virtual textures, for ultra-high resolution texture mapping of planets.
* Added textures for Hyperion and Proteus
* Made cancel script command stop motion, tracking, and any object-relative coordinate system.
* Adjusted estimates for radii and rotation periods of extrasolar planets; rotation rates account (somewhat) for the effects of tidal despinning.
* Fixed a bug that was causing precision loss in orientation values; this fixes some of the jerkiness apparent at very low fields of view.
* Corrected radii of Uranus's rings
* Added ring system for Neptune
* Corrected errors in Callisto's orbit
* Modify the right-drag rotation rate based on the distance between the camera and the selection.
* Made ambient light work for bump mapped objects in the vertex program/DOT3 render path.
* Bound Shift+C to center/orbit. This places the selection in middle of the view while keeping the reference object at the same point in the view.
* Added locations-labels of all world capitals (240) with importance weights calculated from their numbers of inhabitants
* Added solar system location labels


--Chris

Posted: 25.12.2003, 18:30
by Guest
Merry Christmas chris! finally the 1.3.1 goes final :)

any changes since .11 pre beta relase?

...keep up the good work.

this is a growing community.. : }

Posted: 25.12.2003, 18:42
by Jeam Tag
'Merci, P?re Noel' :lol:
(Aprox translation: What a Superb Christmas Gift! :lol: )
Many Thanks Chris,
and 'Bonnes Fetes' for all Celestians...

Jeam
(can't refresh my catalogue these times... just made little updates -in 'Solar System' pages for example..)

Posted: 25.12.2003, 20:57
by MindToAsk
Many thanxS Chris, and all the guys who worked on this!!!!! :D
Wonderful job!!

Happy holydays to all the celestians out there!

Posted: 25.12.2003, 20:59
by DJ_Night
Anonymous wrote:Merry Christmas chris! finally the 1.3.1 goes final :)

any changes since .11 pre beta relase?

...keep up the good work.

this is a growing community.. : }



Guest is me :) ... just temporary server problems at "shatters.com...

Posted: 25.12.2003, 21:24
by Bob Hegwood
Happy Christmas Chris... :D

Thanks *very* much for the present. Although, I must admit that I'm afraid to install it now that I have Pre11 running the way I like it. :oops:

Aw, what the heck. The worst that can happen is that I'll have to re-install about 50 addons and textures.

Again, thanks for the gift. When do you sleep?

Take care, Bob

Posted: 25.12.2003, 23:09
by maxim
Jahuuuuuuh... :o :D :) 8)
Thanx very much! Cool present!
Oh my God! I have none in return :oops:
All my projects are just halfways. You'll have to wait for next year.

Happy holliday and lot's of fun to all.

maxim

Posted: 25.12.2003, 23:48
by Evil Dr Ganymede
Just as a warning - the windows version doesn't seem to be available from some of the servers listed there - the Australia, Japan, Brookfield WI, and Prague servers specifically.

But thanks, and merry Xmas/Joyeux Noel! :D

Posted: 26.12.2003, 00:53
by TERRIER
Cheers for the Christmas present Chris, this makes up for the dissapointment (so far) of Beagle 2.

Merry Xmas / toDwI'ma' qoS yItIvqu'

Posted: 26.12.2003, 11:28
by lef
Thanks for this.

Merry Christmas All.

Posted: 26.12.2003, 13:47
by Rassilon
Thanks again Chris...

Posted: 26.12.2003, 16:27
by Paolo
Many many thanks to Chris and all the development team. :D

Bye - Paolo

Posted: 26.12.2003, 18:54
by JackHiggins
Yeah thanks very much chris- merry christmas!

Posted: 26.12.2003, 23:29
by Darkmiss
A very Merry Chrsitmas to you Chris and all the Developers
And thank you for this release :D

Posted: 27.12.2003, 00:32
by dexter1
For all of you which are here, merry xmas from Holland as well :)

Though it seems that the source tarball is hosed:

Code: Select all

gmake[5]: Entering directory `/usr/local/src/celestia-1.3.1/src/celestia/kde'
/usr/lib/qt-3.1.2/bin/uic -L /opt/kde/lib/kde3/plugins/designer -nounload eclipsefinderdlgbase.ui -o eclipsefinderdlgbase.uic.h
/usr/lib/qt-3.1.2/bin/uic -L /opt/kde/lib/kde3/plugins/designer -nounload -impl eclipsefinderdlgbase.uic.h eclipsefinderdlgbase.ui -o eclipsefinderdlgbase.uic.cpp
source='eclipsefinderdlgbase.uic.cpp' object='eclipsefinderdlgbase.uic.o' libtool=no \
depfile='.deps/eclipsefinderdlgbase.uic.Po' tmpdepfile='.deps/eclipsefinderdlgbase.uic.TPo' \
depmode=gcc3 /bin/sh ../../../admin/depcomp \
g++ -DHAVE_CONFIG_H -I. -I. -I../../.. -I../.. -I.. -I/usr/lib/qt-3.1.2/include -I/opt/kde/include  -DQT_THREAD_SUPPORT  -D_REENTRANT  -Wnon-virtual-dtor -Wno-long-long -Wundef -Wall -W -Wpointer-arith -Wmissing-prototypes -Wwrite-strings -ansi -D_XOPEN_SOURCE=500 -D_BSD_SOURCE -Wcast-align -Wconversion -DNDEBUG -DNO_DEBUG -O2 -fno-exceptions -fno-check-new  -O2 -Wall -ffast-math -fexpensive-optimizations -fomit-frame-pointer  -c -o eclipsefinderdlgbase.uic.o `test -f 'eclipsefinderdlgbase.uic.cpp' || echo './'`eclipsefinderdlgbase.uic.cpp
/usr/lib/qt-3.1.2/bin/moc eclipsefinderdlgbase.uic.h -o eclipsefinderdlgbase.uic.moc.cpp
source='eclipsefinderdlgbase.uic.moc.cpp' object='eclipsefinderdlgbase.uic.moc.o' libtool=no \
depfile='.deps/eclipsefinderdlgbase.uic.moc.Po' tmpdepfile='.deps/eclipsefinderdlgbase.uic.moc.TPo' \
depmode=gcc3 /bin/sh ../../../admin/depcomp \
g++ -DHAVE_CONFIG_H -I. -I. -I../../.. -I../.. -I.. -I/usr/lib/qt-3.1.2/include -I/opt/kde/include  -DQT_THREAD_SUPPORT  -D_REENTRANT  -Wnon-virtual-dtor -Wno-long-long -Wundef -Wall -W -Wpointer-arith -Wmissing-prototypes -Wwrite-strings -ansi -D_XOPEN_SOURCE=500 -D_BSD_SOURCE -Wcast-align -Wconversion -DNDEBUG -DNO_DEBUG -O2 -fno-exceptions -fno-check-new  -O2 -Wall -ffast-math -fexpensive-optimizations -fomit-frame-pointer  -c -o eclipsefinderdlgbase.uic.moc.o `test -f 'eclipsefinderdlgbase.uic.moc.cpp' || echo './'`eclipsefinderdlgbase.uic.moc.cpp
gmake[5]: *** No rule to make target `eclipsefinderdlg.cpp', needed by `eclipsefinderdlg.o'.  Stop.
gmake[5]: Leaving directory `/usr/local/src/celestia-1.3.1/src/celestia/kde'
gmake[4]: *** [all-recursive] Error 1
gmake[4]: Leaving directory `/usr/local/src/celestia-1.3.1/src/celestia/kde'
gmake[3]: *** [all-recursive] Error 1
gmake[3]: Leaving directory `/usr/local/src/celestia-1.3.1/src/celestia'
gmake[2]: *** [all-recursive] Error 1
gmake[2]: Leaving directory `/usr/local/src/celestia-1.3.1/src'
gmake[1]: *** [all-recursive] Error 1
gmake[1]: Leaving directory `/usr/local/src/celestia-1.3.1'
gmake: *** [all] Error 2


Looks like some cpp code files didn't make it in src/celestia/kde. I can ofcourse copy them from 1.3.0... Or i should check CVS

Posted: 27.12.2003, 17:08
by Rassilon
Could someone lead me to these files...

jpeglib.h
png.h

I figured out the location they belog...celengine folder but for some odd reason they are not in the CVS...

http://cvs.sourceforge.net/viewcvs.py/c ... celengine/

Thanks!

Posted: 27.12.2003, 17:35
by selden
Ras',

They're included in the official distribution kits, which you'll need to download from their own sites.

The official JPEG distribution kit is at http://www.ijg.org/files/jpegsrc.v6b.tar.gz

The official PNG distribution kit is at
http://www.libpng.org/pub/png/pngcode.html

Does this help?

Posted: 27.12.2003, 18:56
by Rassilon
sort of...

Do I just copy the jconfig.cfg file as is to an h file? if not what are the variables I enter for Celestia?

thank you

Posted: 30.12.2003, 04:31
by florian
Thank you!

Posted: 30.12.2003, 21:37
by chris
Rassilon . . . all the headers and libraries you need to compile Celestia on Windows are here:

http://www.celestiaproject.net/celestia/files/winlibs-new.zip

--Chris