Cereb,
Yes, you have to edit solarsys.ssc.
Remove the comment character (#) from in front of the lines
Code: Select all
# BumpMap "earthbump.*"
# BumpHeight 4.5
I'd suggest putting your grey-scale image in the folder \textures\hires\, not necessarily because it's high resolution, but just so that you can find it easily.
Added later:
Sorry: I overlooked your other question.
Yes, you do have to provide a greyscale bumpmap image for the Earth. Celestia doesn't include one.
One is available at
http://exp.arc.nasa.gov/downloads/celestia/textures/medres/
There are others, of course.
Most recently, "virtual textures" have become possible in pre11, which allow much higher resolution images. Search the forum for discussions of them.
If you create your own bumpmaps from other sources, on't forget to make sure your bumpmap images are a power of two on a side. E.g. 1024x512 or 4096x2048. This is one of Celestia's requirements.
Does this help?