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BlendTexture true
Posted: 06.09.2003, 11:32
by ElPelado
what does the "BlendTexture true" command do???
Posted: 06.09.2003, 21:40
by ElPelado
does any body know???
Posted: 07.09.2003, 04:09
by don
In what program?
If it is in Celestia, what version and where do you see this in Celestia?
Posted: 07.09.2003, 12:02
by ElPelado
here you have the code for mimas:
Code: Select all
"Mimas" "Sol/Saturn"
{
Texture "mimas.*"
#Texture "white.jpg"
#BumpMap "mimasbump.jpg"
#BumpHeight 5.0
Color [ 0.75 0.63 0.58 ]
[b]BlendTexture true[/b]
Radius 198.6
...
its also in amalthea, gaspra, eros, toutatis and more.
i have the last pre, i think its 9 and i didnt make any modifications.
Posted: 07.09.2003, 12:13
by don
Ahhh, okay. I have not seen this before.
Maybe one of the planet / moon builders can share this secret?
Posted: 07.09.2003, 13:05
by JackHiggins
It's got something to do with combining a texture with a preset colour in the ssc file (like for Eros etc)- but the colour seems to appear whether or not you have blendtexture or not...
Posted: 07.09.2003, 14:18
by ElPelado
It's got something to do with combining a texture with a preset colour in the ssc file...
what? what is the preset color??
Posted: 07.09.2003, 20:31
by ElPelado
i understand now what this command do.
in mimas i changed the "color [R G B]" command by puting random values on the RGB and then in celestia the color of the texture changed.
nice command, but i dont know for what more we can use it.