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Kudos and request...

Posted: 13.04.2002, 20:09
by Guest
This program is *spectacular*!
There's just one thing missing, tho'....

"Blue Danube" playing in the background :D

Seriously, tho'...as mentioned in other threads, a built-in mucis module would make things so much more enjoyable....

Posted: 14.04.2002, 03:19
by Guest
You can always play an MP3 in the background while running Celsetia. I do that.

Posted: 14.04.2002, 13:12
by Guest
I agree. Celestia doesn't need music, (except just possibly also spauch Zarathrusta (bad spelling) at the start) but it does need sounds. The first thing I thought when I ran it for the very first time was, "Wow ! A ten megabyte file that was worth the download time ! But where's the sound ? Oh, it doesn't seem to have any......". No criticism intended, but it would seem much more professional* with some noises - maybe the kind you get in Star Trek with the deep rumbles of planets, and definately some kind of warp effect when travelling long distances.

*Professional is the wrong word. Celstia is VERY professional, I just can't think of a better word. Sorry !


(Mad Boris)

Posted: 14.04.2002, 18:27
by Rassilon
I think in realism the planets alone should have sounds when entering the atmosphere...Well anything entering its atmosphere inc. stars...This would add to the realism! Using mp3 technology at a low bit rate, small sampled clips cycling indefinately! This would take little to no cpu power....

Posted: 15.04.2002, 19:02
by IlyaG
...and yet would not be very realistic.

"In space, no one can hear you scream, unless it is the battlecry of a U.S. Marine" - Space: Above and Beyond

Posted: 15.04.2002, 19:50
by Sum0
I don't see why there wouldn't be sounds on planets, since there's air (is there thunder on Jupiter along with lightning?)... Somewhere on the [url=jpl.nasa.gov]JPL[/url] site there's some weird sounds created from readings from the gas giants, somehow... which would be nice.

Posted: 15.04.2002, 21:24
by Guest
Sounds when entering the atmosphere could be realistic - but the purpose of sounds is NOT to add realism, it's just to give the program a better "feel" to it.


(Mad Boris)

Posted: 16.04.2002, 15:53
by Sum0
If there was a sound that would enhance Celestia, it would be something to (ironically) highlight the silence - sort of a whistling cold wind noise, to give you the feeling of emptiness... It would be very unrealistic, but...

Posted: 16.04.2002, 16:51
by Guest
Hmm.... maybe. As long as it varied in volume, sometimes quite clear, other times not really noticeable. Something echoy. Also I strongly feel the program would "look" really good if there was some fairly loud, dramatic sound at the start - just a few notes or something.

(Mad Boris)

re:

Posted: 22.04.2002, 04:34
by Avetikus
I've got a couple of marine cds.

Anyone point me to an easy-to-use ripper so I can put the cds on my HD for winamp? I like listening to whalesong while poking around the solar system. =)

Thanks in advance


MRodriguez

Posted: 22.04.2002, 05:27
by guest
thruster sounds would add a better feel and could also be argued as realistic. i am assuming that you can hear thruster sounds from inside a craft.