jamarsa wrote:I don't understand why do you need different solarsys.ssc for each of the scripts, or different textures, unless you try to show the early solar system (or the future one)
In the various .cel files, I need to use different textures of the same subject, e.g. the Earth.
If I'm showing "The Orrery", I need a very Lowres one, while in "The Solat System" I need a Medres one, and in "The Hi-Fi Planets" I need the 16k Hires texture (and the same for bumps, clouds, night textures, etc. at various resolution, as needed)
So, how can I use only one solarsys.ssc?
![Question :?:](./images/smilies/icon_question.gif)
I think it's impossible, at least actually. The proposed solution should have different solarsys.ssc files linked to different start.cel files, with 2k, 4k and 16k definition, respectively as in the above example.
[/quote]You could have all of it with the same textures and add-ons in the same folder... You can even play with the alternate textures option (I don't know, however, if you can alternate from script)[/quote]
I know alternating textures with typing, but how is it possible with the .cel file? And anyhow, how can I give the different planetary data for the same planet with different textures? I don't think this can be a solution.
[/quote]There is a way to start celestia with a different directory/script than the default; just give it in the command line:
celestia --dir <StartDirectory> -u <script.cel> (in Windows)
(I found it reading the source code. Cannot test until going home, I'm using a Linux machine now). You can create a direct link with the complete command included, for each of the lessons.[/quote]
I use a connection between the start.cel files and the icons I created on my desktop (look at my page). It works.
[/quote]As for the matter of past and future, you can cheat a little, replicating the Solar System in another nearby star...
![Wink ;-)](./images/smilies/icon_wink.gif)
until my feature request of dynamical alteration of ssc/stc structures at run time becomes available (but don't wait awake for it...).
Javier. [/quote]
I have done this with "The Fantasy Worlds" and "The Universe", where I use many objects found in many extrasolar solar systems like Rassilon's ones or others, nebulae, a galaxy, pulsar, open clusters, the black hole and so on, as for the Earth one million years ago, the flattened Earth and Mars with Schiaparelli channels, all of them in orbit around G stars similar to the Sun.
So my problem is limited to the Solar System objects and their textures.
But now that I'm thinking on this, may be I can create extrasolarsys.ssc files, with the same data taken for the Solar System, and changing the resolution of the textures to be used (e.g., an exsolsys Hi-Fi.ssc, with Hires earth, Moon and Mars rotating aroung the star HIP XXXXX, similar to the Sun).
It's a little complicated to be done, and I would prefer a simpler way, but if there is nothing else...
Thank you Javier. Could be a solution!
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Andrea