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Feature Request: location of cursor

Posted: 30.04.2003, 03:25
by selden
One of the things that would help a lot with placing Deep Space objects accurately in Celestia would be to find out the RA and Dec of the position of the cursor.

The center of an object model in Celestia often has to be positioned some distance away from the accepted astronomical position of the original object. Frequently the 3D model includes the astronomical object as just a small part. It can be easy to know where the center has to be on the screen, but finding the RA and Dec of that location currently involves a lot of trial and error.

Re: Feature Request: location of cursor

Posted: 30.04.2003, 07:02
by t00fri
selden wrote:One of the things that would help a lot with placing Deep Space objects accurately in Celestia would be to find out the RA and Dec of the position of the cursor.

The center of an object model in Celestia often has to be positioned some distance away from the accepted astronomical position of the original object. Frequently the 3D model includes the astronomical object as just a small part. It can be easy to know where the center has to be on the screen, but finding the RA and Dec of that location currently involves a lot of trial and error.


This and actually a much more general approach to switch to various coordinate systems with corresponding cursor readout is high-up on my coding schedule since a while...

Bye Fridger

Posted: 30.04.2003, 15:17
by selden
Fridger,

That would be great!

Some way to display an appropriately sized set of gridlines from the selected coordinate system no matter what viewing angle is beeing used would be nice, too, but I consider that somewhat lower in prioity than the cursor readout.

Thanks.