Improvement Suggestions for the next version

General discussion about Celestia that doesn't fit into other forums.
Topic author
Aya Reiko
Posts: 26
Joined: 05.03.2002
With us: 22 years 6 months
Location: Connnecticut
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Improvement Suggestions for the next version

Post #1by Aya Reiko » 24.04.2003, 06:50

A complete reworking of the lighting engine.
-- One, to allow multiple light sources so binary stars can be added. Two, to improve shadow rendering for eclipses. Look at a Jovian moon during a solar eclipse to see what I mean.

A redo of the rendering engine.
-- Load lo-res texture first. Then Med-red at a certain radius. Finally a Hi-res texture at another preset radius. The simulation does not pause on load. Basically, I would like to see the pauses caused by loading a texture eliminated. I figure a tiered system for loading textures may remedy this since, at far distances, there is little to no difference to what is displayed on a object regardless of which texture is used.

The hole in the sky
-- Change/fix the atmosphere rendering so the "Hole in the Sky" is fixed.

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