Playing with my new 16k DXT1 NormalMap!
Posted: 20.04.2003, 00:08
I have finally managed to produce a 16k DXT1c /normalmap/ of
earth. Although it is not yet a /true/ 16k map, but 'blown-up' from
the SpaceGraphics 10k bumpmap, the results with my new custom 16k earth
texture are truely amazing and much more detailed than with my
standard 8k normalmap. Here is a little taste from a north
polar region whose atmosphere I particularly like ...
The making of the 16k normalmap was a little tricky, given that I only
have 512MB RAM. I cropped the 16k x 8k bump file into two RGB 8k x 8k
pieces that I was able to convert each to a normalmap by means of the
new GIMP normalmap-plugin. The resulting normalmap pieces were then
merged with a simple Gimp-Perl plugin, called horiz-cat into the final
16k x 8k normalmap. This 80MB RGB *.tga texture was then converted to DXT1
by means of my own 'texconvert' tool that I wrote with the help of the
DevIL library. It works very fast and easily converts 16k textures to DXT.
That's it...;-). Oh, yes, with my 32MB GeForce 2 (!), including
clouds, spec and night lights, I still get about 15 fps/16bit color,
using both the 16k main texture and the 16k normal map!
And if Chris /soon/ finds a way to reactivate the CGI-code of my
Texture Foundry site, I can manage to transfer that stuff up
while I am still on holidays...
Bye Fridger
PS: ... And should you ever be fed up with 'generic' holiday resorts like
Acapulco;-), I can strongly recommend to travel with Eskimo fishermen
along the coast from Jacobshavn (see 16k image below;-)) up north to
Thule (81 degN!)...
earth. Although it is not yet a /true/ 16k map, but 'blown-up' from
the SpaceGraphics 10k bumpmap, the results with my new custom 16k earth
texture are truely amazing and much more detailed than with my
standard 8k normalmap. Here is a little taste from a north
polar region whose atmosphere I particularly like ...
The making of the 16k normalmap was a little tricky, given that I only
have 512MB RAM. I cropped the 16k x 8k bump file into two RGB 8k x 8k
pieces that I was able to convert each to a normalmap by means of the
new GIMP normalmap-plugin. The resulting normalmap pieces were then
merged with a simple Gimp-Perl plugin, called horiz-cat into the final
16k x 8k normalmap. This 80MB RGB *.tga texture was then converted to DXT1
by means of my own 'texconvert' tool that I wrote with the help of the
DevIL library. It works very fast and easily converts 16k textures to DXT.
That's it...;-). Oh, yes, with my 32MB GeForce 2 (!), including
clouds, spec and night lights, I still get about 15 fps/16bit color,
using both the 16k main texture and the 16k normal map!
And if Chris /soon/ finds a way to reactivate the CGI-code of my
Texture Foundry site, I can manage to transfer that stuff up
while I am still on holidays...
Bye Fridger
PS: ... And should you ever be fed up with 'generic' holiday resorts like
Acapulco;-), I can strongly recommend to travel with Eskimo fishermen
along the coast from Jacobshavn (see 16k image below;-)) up north to
Thule (81 degN!)...