Yet another prerelease: 1.3.0pre6
Posted: 01.04.2003, 19:08
First, the link:
http://www.shatters.net/celestia/files/celestia-win32-1.3.0pre6.exe
Just a few minor fixes in this one. Only download it if these items are important to you, or you don't have a recent 1.3.0 prerelease:
Objects in an .ssc file may be made invisible by adding this line to the definition:
Class "invisible"
The object will not be rendered or labeled, and will not be pickable. I added this feature so Grant wouldn't be forced to use an empty 3ds just to render nothing. But I'm sure that the scheming minds of this forum will come up with other crafty uses for invisible objects . . .
--Chris
http://www.shatters.net/celestia/files/celestia-win32-1.3.0pre6.exe
Just a few minor fixes in this one. Only download it if these items are important to you, or you don't have a recent 1.3.0 prerelease:
- - Added an invisible class for objects in .ssc files
- Fixed a bug that caused crashes at ringed planets with old hardware (or new hardware when using the *&$# Microsoft OpenGL driver)
- Got rid of the IgnoreGLExtensions line that was left in the pre5 celestia.cfg
- Marked objects menu in the KDE version (not in Windows version yet)
- Fixed broken Windows locations menu (and other menu strangeness)
- Removed pixel and vertex shaders items from render menu
Objects in an .ssc file may be made invisible by adding this line to the definition:
Class "invisible"
The object will not be rendered or labeled, and will not be pickable. I added this feature so Grant wouldn't be forced to use an empty 3ds just to render nothing. But I'm sure that the scheming minds of this forum will come up with other crafty uses for invisible objects . . .
--Chris