idea for next prerelease/final
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Topic authorbillybob884
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idea for next prerelease/final
I know i've posted about these before, but I thought I should refresh them:
1) I think it would be nice for the little bit of info in the upper left corner to have a counted number of everything orbiting it, put into catagories (i.e. ships, comets, asteroids, moons, ect.)
2) Could something PLEASE be done about the 'hole in the sky' problem? I don't mean to be pushy, but it has been a big probablem since I learned about Celestia a year ago.
1) I think it would be nice for the little bit of info in the upper left corner to have a counted number of everything orbiting it, put into catagories (i.e. ships, comets, asteroids, moons, ect.)
2) Could something PLEASE be done about the 'hole in the sky' problem? I don't mean to be pushy, but it has been a big probablem since I learned about Celestia a year ago.
Last edited by billybob884 on 09.04.2003, 19:52, edited 1 time in total.
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Topic authorbillybob884
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A few more I just thought of:
3) How about being a little more specific for orbits? Instead of just 'Orbits' it could have a sub catagory with 'Planet Orbits' 'Comet Orbits' 'Moon Orbits' ect.
4) Maybe an option for comet labels?
3) How about being a little more specific for orbits? Instead of just 'Orbits' it could have a sub catagory with 'Planet Orbits' 'Comet Orbits' 'Moon Orbits' ect.
4) Maybe an option for comet labels?
Last edited by billybob884 on 09.04.2003, 19:54, edited 1 time in total.
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Topic authorbillybob884
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Thats alright. In the mean time i'll just post anything else I think of (or that has already been mentioned a while ago but was forgotten). Oh, and here is another (this one's a bit complex):
5) How about instead of an info link (when you click an object and get the little menu) there is an option to open a window similiar to that of the 'controls' window? It would be a little window containing things like name, size, mass, adverage temp., breif history, human-made satelites currently (or previously) orbiting it, trips made to it, natural satelites, misc. links to other resources (pics, charts, ect.), a breif history, and other things like this. There could just be a little line of code in the .ssc file something like:
Then there would be a seperate folder in the root directory called "Info" and there would be all the files for the info window. There could even be a new file extension used for it, maybe something like .cin (celestia info, c in). In that case it would be:
Let me know what you guys think.
5) How about instead of an info link (when you click an object and get the little menu) there is an option to open a window similiar to that of the 'controls' window? It would be a little window containing things like name, size, mass, adverage temp., breif history, human-made satelites currently (or previously) orbiting it, trips made to it, natural satelites, misc. links to other resources (pics, charts, ect.), a breif history, and other things like this. There could just be a little line of code in the .ssc file something like:
Code: Select all
InfoWindow "mars.txt"
Then there would be a seperate folder in the root directory called "Info" and there would be all the files for the info window. There could even be a new file extension used for it, maybe something like .cin (celestia info, c in). In that case it would be:
Code: Select all
InfoWindow "mars.cin"
Let me know what you guys think.
Last edited by billybob884 on 09.04.2003, 19:56, edited 1 time in total.
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Topic authorbillybob884
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That would actually be REALLY cool, maybe as a stand alone program that isn't always active (for those of us with cable, t1 t3 and dsl). Everyone could make their own .3ds ship (or use a default one) that would have that person's celestia forum name right above the ship. Yeah, I like it a lot!
Last edited by billybob884 on 07.04.2003, 01:18, edited 1 time in total.
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Topic authorbillybob884
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Mike,
Somebody has to pay for the network access and for the server hardware, software and maintenance. You have to plan for the problems of success, with hundreds of people accessing it all at once. There have been more than 160,000 downloads of Celestia v1.2.5 since it was made available, about 1,200/week.
Personally, I'd rather that all the effort be put into other aspects of the program. There are enough outer space SF adventure game servers already.
Somebody has to pay for the network access and for the server hardware, software and maintenance. You have to plan for the problems of success, with hundreds of people accessing it all at once. There have been more than 160,000 downloads of Celestia v1.2.5 since it was made available, about 1,200/week.
Personally, I'd rather that all the effort be put into other aspects of the program. There are enough outer space SF adventure game servers already.
Selden
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Topic authorbillybob884
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oh well, it was a good idea while it lasted... but you gotta admit, it would still be pretty cool, and more convenient than using one of the others, if that many people are using celestia. Actually, maybe you (i mean you, as in anyone in general), maybe you could find someone else to "sponser" it, but that would probably require to have ads or something like that, which wouldn't be cool, and would be completly against what celestia stands for. whatever.
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Topic authorbillybob884
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Anyway, back to the suggestions:
7) How about a way to program certain keys to do specific functions (i.e. you could just make a new .ssc document titled "FunctionKeys.ssc" and put lines of code in it like:
Then at the top would be something like:
7) How about a way to program certain keys to do specific functions (i.e. you could just make a new .ssc document titled "FunctionKeys.ssc" and put lines of code in it like:
Code: Select all
{
Command "Go to Deimos" <- text that would be displayed when key is pressed
KeyImput "Q" <- key(s) that would be pressed
Function
{
goto { "Sol" "Mars\Deimos" } <- what would be done
}
Command "Planet and Moon labels"
KeyImput "Shift" + "Q"
Function
{
setlabels {moons,planets}
}
}
Then at the top would be something like:
Code: Select all
#keys already programmed: A,S,M,N,B,C,G,Y,U,I,O,P,ect.
Last edited by billybob884 on 09.04.2003, 19:57, edited 1 time in total.
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Anyway, back to the suggestions:
7) How about a way to program certain keys to do specific functions (i.e. you could just make a new .ssc document titled "FunctionKeys.ssc" and put lines of code in it like:
Assigning scripts to keys is something that I want to do . . . But first of all, I want to improve Celestia's scripting (I'll be starting a topic on that soon.)
--Chris
chris wrote:Anyway, back to the suggestions:
7) How about a way to program certain keys to do specific functions (i.e. you could just make a new .ssc document titled "FunctionKeys.ssc" and put lines of code in it like:
Assigning scripts to keys is something that I want to do . . . But first of all, I want to improve Celestia's scripting (I'll be starting a topic on that soon.)
--Chris
Incidentally, the Linux KDE version has nice and very conveniently programmable keys (and toolbar icons )since a long time. Assignment of keys and toolbar icons is done via a graphical user interface...
Roswita Mamba
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Topic authorbillybob884
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chris wrote:Anyway, back to the suggestions:
7) How about a way to program certain keys to do specific functions (i.e. you could just make a new .ssc document titled "FunctionKeys.ssc" and put lines of code in it like:
Assigning scripts to keys is something that I want to do . . . But first of all, I want to improve Celestia's scripting (I'll be starting a topic on that soon.)
--Chris
once this is done, would all older .ssc files need to be re-written?
Mike,
Scripts are .CEL files. (although not all .CEL files are scripts)
Scripts contain commands to change what Celestia shows you.
.SSC files are Catalogs. (although not all Catalogs are .SSC files)
Catalog files define where objects are.
Scripts contain commands like
Select object
GoTo object
SynchronousOrbit around object
etc.
A change in the scripting language would not affect SSC, STC or DSC files at all.
I hope this clarifies things a little.
Scripts are .CEL files. (although not all .CEL files are scripts)
Scripts contain commands to change what Celestia shows you.
.SSC files are Catalogs. (although not all Catalogs are .SSC files)
Catalog files define where objects are.
Scripts contain commands like
Select object
GoTo object
SynchronousOrbit around object
etc.
A change in the scripting language would not affect SSC, STC or DSC files at all.
I hope this clarifies things a little.
Selden
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Topic authorbillybob884
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Celestia online
selden wrote:Mike,
Somebody has to pay for the network access and for the server hardware, software and maintenance. You have to plan for the problems of success, with hundreds of people accessing it all at once. There have been more than 160,000 downloads of Celestia v1.2.5 since it was made available, about 1,200/week.
I dont understand what the problem is.
I play Soldier of Fortune 2 online, and anyone can create a server.... it works fine
The centralized server only needs to list the available (private) servers... not expensive is it?
More people online, more servers, and so on...
What's wrong with my thinking?!
GuessWho,
And how many years did how many people spend writing and now maintaining the code for the SoF distributed server software? I certainly don't want Chris to spend his time doing that!
ElPelado,
If you go to the surface of a planet with atmosphere enabled, if you look to the horizon or up at an angle, you'll see the bottom skycolor (blue on Earth), not outer space. If you look straight up, though, you'll see stars in the blackness of outer space. That's not right: you should seek the bottom skycolor.
And how many years did how many people spend writing and now maintaining the code for the SoF distributed server software? I certainly don't want Chris to spend his time doing that!
ElPelado,
If you go to the surface of a planet with atmosphere enabled, if you look to the horizon or up at an angle, you'll see the bottom skycolor (blue on Earth), not outer space. If you look straight up, though, you'll see stars in the blackness of outer space. That's not right: you should seek the bottom skycolor.
Selden