1.3.0 prerelease 3

General discussion about Celestia that doesn't fit into other forums.
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chris
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1.3.0 prerelease 3

Post #1by chris » 05.03.2003, 17:28

I've built another prerelease for Windows, which you can download here:

http://www.celestiaproject.net/celestia/files/ ... .0pre3.exe

There are few changes from pre2, so it's not a worthwhile download for everyone:

- Axis and Angle parameters now work for nebulae
- Bump mapping with vertex programs fixed
- Recursive scan of extras directories for add-ons; this is the first step toward cleaning up the add-on mess
- 'Flash' highlight effect when switching views in multiview
- Real texture for Enceladus

Linux users: If you're interested in prereleases, just grab the source tree through CVS. You should have all the tools you need to build Celestia; if you need help, read the CVS docs at http://www.sourceforge.net/

--Chris

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selden
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Post #2by selden » 05.03.2003, 18:35

Yay!

It fixed the crash on my Rage card!
Selden

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chris
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Post #3by chris » 05.03.2003, 19:07

selden wrote:Yay!

It fixed the crash on my Rage card!

It did? I'm not sure what I did that would have fixed the problem, but . . . cool! Can you see bump mapping and specular highlights?

--Chris

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selden
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Post #4by selden » 05.03.2003, 20:25

Nope: no bumpmaps or specular highlights. Only Basic and Multitexture rendering paths are available with Control-V.
Selden

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HB M
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Celestia prerelease 1.3.0

Post #5by HB » 06.03.2003, 14:13

This release has slow down my display (computer) very much.
The former 1.3.0 release was working very smooth, this one doesn't react immediatly on the mouse movements and the screen update is very lazy and jumpy.

PIII 755MHz
512 Mb ram
nVidia geforce 200mx agp4

HB

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HB M
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celestia 1.30 and a slow computer

Post #6by HB » 11.03.2003, 12:25

The problem is with a slow and crashed computer are solved.
It seems that Celestia is now able to read any kind of directory in the "extra" directory. I've got one in there with about a half dozen of *.ssc files containing a huge amount of asteroides, nebulas, satellites etc.
By moving this directory to another place, Celestia is working fine again.

HB

Topic author
chris
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celestia 1.30 and a slow computer

Post #7by chris » 11.03.2003, 16:33

HB wrote:The problem is with a slow and crashed computer are solved.
It seems that Celestia is now able to read any kind of directory in the "extra" directory. I've got one in there with about a half dozen of *.ssc files containing a huge amount of asteroides, nebulas, satellites etc.
By moving this directory to another place, Celestia is working fine again.


As of prerelease 3, Celestia recursively scans directories for .ssc, .stc, and .dsc files. When 1.3.0 is complete, I'll have to include a warning about this, as it sounds like people are hiding files the don't want loaded in subdirectories of extras. If Bruckner's 7000 asteroid .ssc is inadvertantly loaded, the slowdown can be shocking.

--Chris

nocontent

none

Post #8by nocontent » 12.03.2003, 21:32

...keep this post up...

ANDREA
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1.3.0 prerelease 3

Post #9by ANDREA » 18.03.2003, 18:31

chris wrote:I've built another prerelease for Windows, which you can download here:
http://www.celestiaproject.net/celestia/files/ ... .0pre3.exe
--Chris


Chris, is there any lores release of celestia 1.3?
I searched in the list but didn't find it.
Thank you

Andrea
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO

brokfn

no way to see the galaxies in Celestia 1.3

Post #10by brokfn » 20.03.2003, 17:43

I can't see the galaxies anymore !
Pentium III 450
TNT2 16M
Windows 98

Sum0
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Post #11by Sum0 » 20.03.2003, 18:46

Just by the way, will the clipping problems be solved? I wanna mess around with Rass's V380 Ori and huge orbits. :D
"I have been asked, 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question."

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Post #12by Rassilon » 20.03.2003, 18:51

Grab that patch on my site Sum0...That should work for you...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!


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