celestia start up

General discussion about Celestia that doesn't fit into other forums.
Topic author
billybob884
Posts: 986
Joined: 16.08.2002
With us: 22 years 3 months
Location: USA, East Coast

celestia start up

Post #1by billybob884 » 23.02.2003, 21:30

I noticed that the startup of celestia doesn't really seem to do the same things as it used to. It used to start you out in the middle of nowhere, turn about 90 degrees and start heading towards Io, with the CELESTIA logo staying in view for a few seconds, then fading away. Now all that happens is it just starts at the surface of Io without any motion. I really don't think it's my computer... but i'm not sure how to really change it to do this again. If anyone has any ideas, let me know. Here is the code I have now (it's the origional code that came with pre#2):
{
select { object "Sol/Jupiter/Io" }
follow {}
goto { time 5 }

# mark { object "Sol/Mercury" color [ 1 1 0 ] }
# mark { object "Sol/Venus" color [ 1 1 0.7 ] }
# mark { object "Sol/Earth" color [ 0 0.3 1 ] }
# mark { object "Sol/Mars" color [ 1 0.3 0.3 ] }

# gotolonglat { time 0 distance 1e11 longitude 0 latitude 0 }
# gotolonglat { time 0 distance 2.5 longitude -122 latitude 47 } # Seattle!
# wait { duration 0.1 }
# orbit { axis [ 0 1 0 ] rate 10 duration 7 }
# goto { time 5 distance 10 }
# wait { duration 5.0 }
}
Mike M.

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Darkmiss
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Joined: 20.08.2002
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Location: London, England

Post #2by Darkmiss » 23.02.2003, 22:16

Mine hasn't done this since I have been adding the large textures.

I haven't seen the Celestia Logo for a long time.

It just takes longer to load in with all the larger texures i have, and by that time the script has run and finished.

My Celestia takes 11 seconds to load in, but that is fine with all theses large textures,
and add-ons i have running in Celestia

I supose Chris could change it so it doesn't run the start script till all the files have loaded in. :?:
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32

Topic author
billybob884
Posts: 986
Joined: 16.08.2002
With us: 22 years 3 months
Location: USA, East Coast

Post #3by billybob884 » 23.02.2003, 23:11

Mine loads pretty much instantly, but I did some digging and found an older version of celesita (1.2.4) and installed it in another directory. I opened it and sure enough it worked the way I described in my earlier post. So I copied all the data in the start doc form 1.2.4 and put it in to the start doc for 1.3.0 pre2. Nothing. So i'm thinking it is a problem with the actual application. here is thne stuff from the 1.2.4 doc:
{
select { object "Sol/Jupiter/Io" }
follow {}
goto { time 5 }
# gotolonglat { time 0 distance 1e11 longitude 0 latitude 0 }
# gotolonglat { time 0 distance 2.5 longitude -122 latitude 47 } # Seattle!
# wait { duration 0.1 }
# orbit { axis [ 0 1 0 ] rate 10 duration 7 }
# goto { time 5 distance 10 }
# wait { duration 5.0 }
}
Mike M.



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Topic author
billybob884
Posts: 986
Joined: 16.08.2002
With us: 22 years 3 months
Location: USA, East Coast

Post #4by billybob884 » 02.03.2003, 01:42

then is there a way to make the celestia logo last longer?
Mike M.



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Guest

re

Post #5by Guest » 02.03.2003, 05:55

Hi i have been using a wait between goto's ,but i normaly reprogram it to goto whatever planet that i am working on

Don. Edwards
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Joined: 07.09.2002
Age: 59
With us: 22 years 3 months
Location: Albany, Oregon

Post #6by Don. Edwards » 02.03.2003, 17:21

Don't copy the contents of the start.cel and paste it in. That won't work. If you rename the newer one to start1.cel and just copy over the older version into your Celestia directory you should see the old startup again. But if you are using a large Jupiter and Io texture what Darkmiss dicribes will probably happen. The script will load while Celestia is loding textures and you will miss the whole thing. Of course, milelage may vary.
I am officially a retired member.
I might answer a PM or a post if its relevant to something.

Ah, never say never!!
Past texture releases, Hmm let me think about it

Thanks for your understanding.

Topic author
billybob884
Posts: 986
Joined: 16.08.2002
With us: 22 years 3 months
Location: USA, East Coast

Post #7by billybob884 » 03.03.2003, 03:25

Thanks for all the suggestions. I've managed to fix it all by adding "wait { duration 3.5 }", so now it waits until celestia is actually loaded to go to Io, so it isn't loading too many textures because they are farther away. This makes it load faster AND allows me to view the movement with celestia's logo.
Mike M.



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