Hi Can anybody help with my problem with Celestia. I am using a Toshiba Sattelite Pro 6000 laptop. Just found Celestia on the net and trying it but can not get it to run on my laptop with Tridnet video Cyberblade and Win 2K. The error is: the instruction at 0x00000000 referenced memory at 0x00000000. The memory could no tbe read.
It happens while the intro starts running when you click on Celestia icon and it shows Io.
Any ideas anybody?
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Celestia starts intro then reports error and aborts?
Celestia error
Thanks for reply. SO it seams a 'common' problem. Do you know of anybody with a solution? I will search this forum as this is my first post and just registered.
Tryin gto test Opengl has the FAQ suggestion but Opengl Setup only workld on 95/98 as far as I can find.
Tryin gto test Opengl has the FAQ suggestion but Opengl Setup only workld on 95/98 as far as I can find.
Hi,
This problem is still alive with Celestia 1.3.0b3 on Toshiba Tecra 8100 NT3 Video S3 when i go to planet with rings (saturn ...).
JLL
S3 Savage/MX 8Mo BIOS 4.00.20-21
S3AVMX.DLL 4.1024.710.0008
OpenGL informations
Vendor: S3
Renderer: Savage3D
Version: 1.1 600.1110
Max simultaneous textures: 1
Max texture size: 2048
Supported Extensions:
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_packed_pixels
GL_EXT_stencil_wrap
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_S3_s3tc
GL_SGI_cull_vertex
GL_SGI_index_array_formats
GL_SGI_index_func
GL_SGI_index_material
GL_SGI_index_texture
GL_WIN_swap_hint
This problem is still alive with Celestia 1.3.0b3 on Toshiba Tecra 8100 NT3 Video S3 when i go to planet with rings (saturn ...).
JLL
S3 Savage/MX 8Mo BIOS 4.00.20-21
S3AVMX.DLL 4.1024.710.0008
OpenGL informations
Vendor: S3
Renderer: Savage3D
Version: 1.1 600.1110
Max simultaneous textures: 1
Max texture size: 2048
Supported Extensions:
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_packed_pixels
GL_EXT_stencil_wrap
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_S3_s3tc
GL_SGI_cull_vertex
GL_SGI_index_array_formats
GL_SGI_index_func
GL_SGI_index_material
GL_SGI_index_texture
GL_WIN_swap_hint