Calculus wrote:selden wrote:Well, there's always the "fake planet" approach: create a planet with all of its orientation coordinates set to 0 and with no rotation. I'd expect that if you to to a long,lat relative to its surface and then use the new "lookback" command ( the * key) you'd be looking at the right place on the celestial sphere. I haven't actually tried it, though.
Why couldn't I think about the "fake planet" approach. Very usefull indeed.
Thanks
Special emphasis in my contributions to the development of Celestia-1.2.6 will be on "easy maneuvering and quantitative displays". This will include in particular possibilities that the observer clamps to all popular coordinate systems, like
Alt-Azimuth, Equatorial, Object Long-Lat, Ecliptical,...
allowing 2 key easy (forward-backward) moving in parallel to the respective
coordinate axes. I have planned much more in this area, like a "locations" database with access via dialogs both on earth and elsewhere, macros for smooth landing on any location of any extended object + "lookback" (sky observer mode), RA, Dec (Alt-Az, lat-long),.../cursor readouts/,
Improved grids with subdivisions and orientation auto-adapting to FoV and to chosen coordinate system...
My highest priority item has been completed and committed yesterday: taking into account /light-time delays/ in a convenient, highly accurate and efficient manner (c.f. => CVS).
Bye Fridger