OpenGL 3.2 drivers for ATI Radeon HD 2000 series and newer
Posted: 20.12.2009, 17:56
Today ATI has released drivers with OpenGL 3.2 support for ATI radeon HD 2000 series and newer.
Together with Catalyst software suite 9.12:
Download page: http://support.amd.com/us/gpudownload/Pages/index.aspx
Detailed release notes: http://www2.ati.com/relnotes/Catalyst_912_release_notes.pdf
List of OpenGL 3.2 features and extensions added in ATI Catalyst 9.12:
* Support for OpenGL Shading Language 1.50.
* BGRA vertex component ordering (GL_ARB_vertex_array_bgra).
* Drawing commands allowing modification of the base vertex index (GL_ARB_draw_elements_base_vertex).
* Shader fragment coordinate convention control (GL_ARB_fragment_coord_conventions).
* Provoking vertex control (GL_ARB_provoking_vertex).
* Seamless cube map filtering (GL_ARB_seamless_cube_map).
* Multisampled textures and texture samplers for specific sample locations (GL_ARB_texture_multisample).
* Fragment depth clamping (GL_ARB_depth_clamp).
* Geometry shaders (GL_ARB_geometry_shader4).
* Fence sync objects (GL_ARB_sync).
Now everybody has OpenGL 3.2 available, jippie
EDIT: Now most Celestia users who have Windows as their OS have OpenGL 3.2 available, jippie
Together with Catalyst software suite 9.12:
Download page: http://support.amd.com/us/gpudownload/Pages/index.aspx
Detailed release notes: http://www2.ati.com/relnotes/Catalyst_912_release_notes.pdf
List of OpenGL 3.2 features and extensions added in ATI Catalyst 9.12:
* Support for OpenGL Shading Language 1.50.
* BGRA vertex component ordering (GL_ARB_vertex_array_bgra).
* Drawing commands allowing modification of the base vertex index (GL_ARB_draw_elements_base_vertex).
* Shader fragment coordinate convention control (GL_ARB_fragment_coord_conventions).
* Provoking vertex control (GL_ARB_provoking_vertex).
* Seamless cube map filtering (GL_ARB_seamless_cube_map).
* Multisampled textures and texture samplers for specific sample locations (GL_ARB_texture_multisample).
* Fragment depth clamping (GL_ARB_depth_clamp).
* Geometry shaders (GL_ARB_geometry_shader4).
* Fence sync objects (GL_ARB_sync).
Now everybody has OpenGL 3.2 available, jippie
EDIT: Now most Celestia users who have Windows as their OS have OpenGL 3.2 available, jippie