Moon Normal Map of only 143k
Posted: 05.12.2009, 14:38
I thought that it was a compressed file,but Winzip says that is not a valid file.Someone made a 8k normal map of the Moon,but there is something wrong with the download...
Real-time 3D visualization of space
https://celestiaproject.space/forum/
https://celestiaproject.space/forum/viewtopic.php?f=2&t=15597
JAY_1976 wrote:wow i didn't knew that this mission released height data
can someone make a bump map out of that data or convert the normal map because celestia does not render correct normal maps , it makes craters shine like they are made out of reflective material when viewed from a low angle
Turn your Lunar Lambart off in the SSC file. That is what is causing it.JAY_1976 wrote: it makes craters shine like they are made out of reflective material when viewed from a low angle
JAY_1976 wrote:the LunarLambert doesn't make any difference besides i don't want to to switch it off because it makes moons look realistic.
I don't know guys but things look to me too exaggerated with normal mapping in Celestia.I tried many normal maps with Earth Moon and Mars and they all look awful.
Jay, I used an exaggeration of 1.8 in my normalmap (linked above). As Fridger says, you can use any value with his nmtools. Just use 1.0, or even less.JAY_1976 wrote:I don't know guys but things look to me too exaggerated with normal mapping in Celestia.I tried many normal maps with Earth Moon and Mars and they all look awful.
JAY_1976 wrote:Thanks
I FOUND A BUMP MAP MADE FROM THE KAGUYA DATA !!
the forum is this
http://www.unmannedspaceflight.com/inde ... 6281&st=15
and the map ( TIFF 16 BIT / 26 MEg ) is this
http://unmannedspaceflight.com/assets/k ... er.tif.zip
and i feel happy now
would have to be taken as a pretty unqualified remark, with that apparently bad normalmap-based rendering being NOT Celestia's fault....because celestia does not render correct normal maps , it makes craters shine like they are made out of reflective material when viewed from a low angle
JAY_1976 wrote:Yes it's 8 bit but that does not make any visual difference because we are
talking about bump mapping , a visual illusion , not an actual 3d polygon mesh
besides the map resolution is low compared to the height resolution ; a bigger , lets say a 16384x8192 height map would be best for a 16 bit height resolution.
Once again: If you use a bump map, it will nevertheless be converted by Celestia's code into a normalmap before anything is rendered!! So you CANNOT avfoid rendering via a normalmap.Anyway the thing that i don't like is the visual output of normal maps that's why i want to use the bump map as i mentioned before.
By the way this map has an offset of 180 degrees so it must be shifted
For those who want to use it ; in GIMP do the following
Layer -> Transform -> Offset , set the X value to 2880 and press ok.