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dds-file
Posted: 22.12.2002, 12:27
by shaq
how can i insert textures in dds-format to celestia!?
i'm a newbie, so please help me!!! (my english also
isn't very good, as u c
)
thx
Posted: 22.12.2002, 15:21
by ICEHUNTER
1. Open a scc file
2. Go to a planet or something with a texture
3. Go to texure then rename the extension like jpg to dds (like this
Texture "earth4k.dds")
4. Copy your dds file in the hires texture folder
Have fun
Posted: 22.12.2002, 19:07
by shaq
ok. but how to rename this file to dds (in win2000). i only can rename it to, for example, "earth4k.dds.jpg". how can i delete this jpg??
Posted: 22.12.2002, 23:06
by Redfish
Haha no renaming wont help. DDS is recompressing it.
You can download the Nvidia plugin for various programs on their site, just fill in on google dds plugin.
Posted: 23.12.2002, 00:22
by selden
I think there are several confusions taking place here.
1) Renaming a file doen't change its internal data structure. You have to start with a file of the correct format. .DDS texture files are quite different from .JPG image files.
2) In order to use Windows GUI interface to change a file's extension so that it agrees with the file's internal data type, you first have to change the properties of the desktop folders. You have to turn off the feature "hide extensions for known file types". This is one of the menu options when you open any desktop window. Under XP it's in the "Tools" menu, the item "Folder Options...", the tab "View". Unfortunately, I don't recall the details for making that change under W2K.
However, if you open a "command window", often mistakenly called a "DOS window", you can use the command "rename" to change the extension directly.
I hope this helps a little.
Posted: 23.12.2002, 03:06
by Vicware
Oy!
Posted: 23.12.2002, 05:13
by selden
"Oy!" indeed.
That's only one of many default window settings that are supposed to"help" the novice computer user but do nothing but cause confusion. But this is supposed to be a Celestia forum, not for bashing Windows...