seams in virtual textures + [SOLVED] an unrelated problem
Posted: 05.08.2009, 17:24
This is not in bugs because I don't know yet if it's my graphic card or Celestia or something else.
When using Celestia with virtual textures, noticed something strange.
Between the textures, there is a seam visible.
Heard something about Direct X 11 having something to get rid of this kind of seams.
Is OpenGL also getting this?
And will Celestia use this?
Could somebody please answer these questions?
When using Celestia with virtual textures, noticed something strange.
Between the textures, there is a seam visible.
Heard something about Direct X 11 having something to get rid of this kind of seams.
Is OpenGL also getting this?
And will Celestia use this?
Could somebody please answer these questions?