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Atmosphere illumination in OpenGL 2.0

Posted: 10.04.2009, 23:32
by PlutonianEmpire
Two questions.

First, I noticed that the lighting conditions during twilight using the default OpenGL 2.0 atmosphere code on Earth are different than the lighting conditions I see with the naked eye. Is this on purpose?

Secondly, is illumination of atmospheres by two or more light sources in the plans for any future version of Celestia?