Atmosphere illumination in OpenGL 2.0

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PlutonianEmpire M
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Atmosphere illumination in OpenGL 2.0

Post #1by PlutonianEmpire » 10.04.2009, 23:32

Two questions.

First, I noticed that the lighting conditions during twilight using the default OpenGL 2.0 atmosphere code on Earth are different than the lighting conditions I see with the naked eye. Is this on purpose?

Secondly, is illumination of atmospheres by two or more light sources in the plans for any future version of Celestia?
Terraformed Pluto: Now with New Horizons maps! :D

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