EDIT:
chris wrote:I'm less certain about how the color information was obtained--Grant or Fridger may know more. Nevertheless, the color of the rings in your test images seems much too saturated. I know that it's based on supposed natural color images from Cassini, yet I'm suspicious... The rings exhibit much subtler colors in other natural color images of Saturn such as this one:
http://photojournal.jpl.nasa.gov/catalog/PIA05389
Chris,
I wonder if the difference in saturation is a consequence of the different positions and phase angles under which the images were acquired.
For example, the image you refer to was taken when the spacecraft was
"47.7 million kilometers (29.7 million miles) from the planet. The image scale is 286 kilometers (178 miles) per pixel.", whereas the images I used were taken
"at a distance of approximately 1.1 million kilometers (700,000 miles) from Saturn and at a sun-Saturn-spacecraft, or phase, angle of 28 degrees. Image scale in the radial (horizontal) direction is about 7 kilometers (4.3 miles) per pixel."(It's also possible that I may have introduced some colour artifacts if I didn't save in the correct way, however that wouldn't explain the pronounced difference in saturation)
t00fri wrote:ElChristou wrote:t00fri wrote:I don't understand why you do this complicated procedure. Both in PS and GIMP you just do a RGBA decomposition with ONE click. That's all. In GIMP there is a menu entry for this. Then you have the R,G,B and the alpha channel individually at your disposal.
Because in one click you don't understand what's going on! Here at least Chuft as learn something... (I think...
)
Sorry, but the menu command does something VERY simple! I doubt it becomes more intuitive by exercising half a page of operations...
Since the colors (including alpha) are arranged in interlaced mode in the RGBA texture, i.e.
R G B A R G B A R G B A ...
the menu command (click ) just pics up every 4th entry and stores it sequentially in a separate file. This makes up for the red, the green the blue and the alpha texture, respectively. What on Earth is complicated or more instructive beyond this simple fact?
Fridger
Guys,
I'm quite happy to know about both techniques.
Thanks for the advice, both of you.
EDIT:
FWIW, I can't find an RGBA decomposition option in the verion (2.2) of GIMP which I have, so it looks like I will need to follow ElChristou's method. (unless someone can direct me to the appropriate menu location. t00fri wrote:Did you also cross-check the scaling of your rings by making sure that the tiny moon Pan always moves correctly within the empty Encke division!?
I adjusted scaling for the position of Pan and also the even tinier moon Daphnis...I'm not sure if Daphnis is perfectly positioned, but I think the Keeler Gap is the appropriate location. If you see any issues with this let me know. (Getting the Enke gap in the right place is fairly easy, but getting both moons right is more difficult!)
scaling.jpg
A final version would require this scaling work to be re-done anyway.
t00fri wrote:Then there is the shader deficiency Chris mentioned. That's why I have not yet published my rings up to now.
Fridger, I don't understand why you don't publish your 1.5 year old rings. Even with the shader deficiency, they are surely an improvement on the default.
It also seems to me that depending on what Chris has in mind, any real solution to the shader problem would probably change the ballgame wrt. transparency/reflectance of the rings thus making all current rings invalid/obsolete (including your new ones).
So it seems to me that the shader deficiency is not a reason to not publish.
CC