Kolano wrote:Um Hungry4info, what do you mean by "can't"?
With the current build, Celestia is unable to render satellite shadows onto rings.
abramson wrote:Never before seen by us, yet they actually cast their shadows on the rings on each Saturnian equinox, every 15 years.
Lol yes, I'm quite aware of this, as such I wrote "seen", as opposed to "occurred". The previous Saturnian equinox predates the existence of Celestia though, so, there has never been a real pressing need to implement it. I'm sure once we see Titan's shadow swooping across the rings, the want for such implementation will increase.
abramson wrote:Many things rendered in Celestia have not been seen for most human history, and many more will not ever be seen, such as our Sun from Alpha Centauri as part of Cassiopeia. At least not for a long time.
Oh no doubt. Being ability to see Sol from Alf Cen isn't hard to do though, there's no special graphical implementation that needs to be done. Celestia, being a 3d simulation of the universe, would have no problem showing me where in the sky Tau Ceti is from Sirius, or where Epsilon Eridani would be from Proxima. However the rendering of satellite shadows onto the rings would require additional rendering beyond that which has already been coded.
I'm certainly all for satellite shadows onto the rings. I'm just saying I fully understand why they haven't been implemented yet. Similarly, rings don't cast shadows onto moons, and I don't think there's much of a pressing need for that now, because it's never been observed (yes, I realise it has occurred before).
If Chris didn't want to render this for a while, I couldn't blame him.