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Chase function
Posted: 25.11.2002, 20:26
by Calculus
Can someone help me understand the chase function ?
(the shortcut key is " )
Thanks
Posted: 28.11.2002, 01:33
by Calculus
How is it possible that no one yet has been able to give an answer ?
Nobody knows ?
Posted: 28.11.2002, 02:03
by selden
I suspect Chris is the only person who really understands it.
Almost all of the rest of us are like you -- we hae to try it and see what it does. I agree that the description really isn't very informative. I haven't managed to find the module in the source code that actually implements it, either. (or that implement many of the other interactive commands, for that matter.) But I haven't spent a lot of time looking, either.
Personally I use Follow and Track a lot

Posted: 28.11.2002, 02:05
by billybob884
not a clue
Posted: 28.11.2002, 02:20
by Rassilon
Well from what I notice...the chase function seems to be a cross between follow and sync orbit...It moves with the objects orbit allowing you to also see it rotate and revolve...Other than that Im not sure...because when I use it on a moon or a main planet it seems to act more like sync orbit...but using it on a sattilite like the monolith or one of the space stations it seems to follow the object while seeing it also rotate...Would explain the name chase a bit I suppose...
Posted: 28.11.2002, 21:15
by Christophe
In chase mode, the velocity vector of the object you're 'chasing' is still in your frame of reference. The result is very similar to the lock mode if the eccentricity of the orbit is small (quasi-circular), it'll be very different for a comet for example.
--
Christophe