Renaming objects? Is it possible?
Posted: 18.09.2008, 14:57
Hi folks, new to the forum.
I've just started looking at Celestia in anger as I'm, starting to work up to designing anew sci-fi universe (more for kicks than anything concrete at the moment) and Celestia seems like a superlative place to do the map on. Beats the hack out of my original 2D map idea...My current plan is to start from fairly close to real (e.g. only adding planets to stars which we currently suspect have them.)
That said, I'm more-or-less completely new at this sort of stuff. I've worked my way through what documentation I can find. I have tried the 'add a new texture to a star tutorial', but failed to get it work. No idea why... However, that was merely a (failed!) attempt to experiment with the system. I've managed to slap down a new planet at any rate (albeit with next-to-no understanding of the orbital stuff at this point!)
Now, this brings me to my next question. Is it possible to rename objects? As in, could I, for totally random absurd example, take ESP Eri and rename it to, I don't know, Flibblestar and rename EPS Eri b and c to Flibbleworld I and II, entirely populated by homicidal penguin handpuppets? I tried a modify command in the ssc, but that didn't seem to do anything to modify the name.
If not, I assume the only solution would be to make the objects in question invisible and place new objects on top of them. So, for the planets in particular, how do I go about extracting the relevant data?
Or should I just hide the existant planetary systems and make new ones up and not try to be too clever at this stage?
I've just started looking at Celestia in anger as I'm, starting to work up to designing anew sci-fi universe (more for kicks than anything concrete at the moment) and Celestia seems like a superlative place to do the map on. Beats the hack out of my original 2D map idea...My current plan is to start from fairly close to real (e.g. only adding planets to stars which we currently suspect have them.)
That said, I'm more-or-less completely new at this sort of stuff. I've worked my way through what documentation I can find. I have tried the 'add a new texture to a star tutorial', but failed to get it work. No idea why... However, that was merely a (failed!) attempt to experiment with the system. I've managed to slap down a new planet at any rate (albeit with next-to-no understanding of the orbital stuff at this point!)
Now, this brings me to my next question. Is it possible to rename objects? As in, could I, for totally random absurd example, take ESP Eri and rename it to, I don't know, Flibblestar and rename EPS Eri b and c to Flibbleworld I and II, entirely populated by homicidal penguin handpuppets? I tried a modify command in the ssc, but that didn't seem to do anything to modify the name.
If not, I assume the only solution would be to make the objects in question invisible and place new objects on top of them. So, for the planets in particular, how do I go about extracting the relevant data?
Or should I just hide the existant planetary systems and make new ones up and not try to be too clever at this stage?