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No earthnight lights

Posted: 25.08.2008, 12:46
by Marty
Ver 1.5.1

The files earthnight.jpg exist in each hi/med/low-res texture folders

Nightlights in menu is checked on

and

solarsys.scc has this line included under "Earth"

NightTexture "earthnight.*"

Any clues why no earthnight appears (worked ok in prev ver)

Marty

Re: No earthnight lights

Posted: 25.08.2008, 13:46
by selden
Which Render Path are you viewing?
It sounds like you might have selected Basic. Multitexture is required in order to see night lights.

Type Ctrl-V several times to Celestia to step through the Render Paths that it finds available on your computer.

Re: No earthnight lights

Posted: 25.08.2008, 14:01
by Marty
Yep that fixed it.

Thanks again! :)

One other query.

Why does the screen fill with yellow on start up before snapping to normal space view?

Martin

Re: No earthnight lights

Posted: 25.08.2008, 14:06
by ajtribick
I suspect this is because you start off right next to the Sun.

Re: No earthnight lights

Posted: 25.08.2008, 14:07
by selden
That's the surface of the Sun.

The viewpoint always starts at [0 0 0], the solar system barycenter. It's just above the Sun's surface.

Re: No earthnight lights

Posted: 25.08.2008, 14:17
by Marty
Yes I figured it might be the Sun.

Any way to avoid it? It's rather anoying.
Didn't happen in earlier versions.

Martin

Re: No earthnight lights

Posted: 25.08.2008, 14:26
by selden
Edit start.cel to specify whatever starting position you want.

Re: No earthnight lights

Posted: 25.08.2008, 15:44
by ajtribick
It didn't happen in earlier versions because the Sun was artificially displaced from the coordinate origin (this being due to the way distance was stored as parallax - to put the Sun in the correct place would require a value of infinity to be inserted, which is somewhat larger than the maximum value you can store in a 32-bit floating point variable).