FOV limited

General discussion about Celestia that doesn't fit into other forums.
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Calculus
Posts: 216
Joined: 19.10.2002
With us: 21 years 11 months
Location: NY

FOV limited

Post #1by Calculus » 13.11.2002, 00:46

Is there a reason why the FOV is limited to 34" ?
With this FOV it is very difficult to see Pluto and Charon from Earth over the time.
Beside maybe an issue with decimal precision I don't see any reason.
---Paul
My Gallery of Celestial Phenomena:
http://www.celestiaproject.net/gallery/view_al ... e=Calculus

Redfish
Posts: 185
Joined: 22.05.2002
With us: 22 years 4 months
Location: Lat: 50.850 Long: 5.683 | Maastricht Netherlands
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Post #2by Redfish » 13.11.2002, 09:44

Yeah i also noticed it, it's nice to zoom in really far. But with 2 milion stars shown in your celestia using the FOV unfortunately goes very slowly.

Maybe some simpler zoom feature could be added.

Guest

STRANGER FOV effects!

Post #3by Guest » 15.11.2002, 06:59

I've noticed an even stranger thing involving the field of view... if you put it way up (or is it down?) and go close to the earth something strange happens... first you look at the top and you see the north pole, then you scroll down to the center of the earth and see the south pole, then you scroll down to the bottom and see the north poll again. You can actuall see 2 and a half earth textures on just one side of the earth!!! what is going on??? also if you turn the FOV the other way, you can get africa to take up 95% of the earth's surface.

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selden
Developer
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Location: NY, USA

Post #4by selden » 15.11.2002, 11:28

To whoever's having problems with textures after zooming... I can't reproduce your symptoms on my system. (256MB 500MHz P3, WinXP Pro SP1, Celestia v1.2.5pre7, Nvidia GF4 Ti4200, Detonator 40.72).

Too often texture problems have turned out to be related to bugs in the hardware drivers provided by the graphics card vendors. Please make sure you've downloaded and installed the very latest versions. If that doesn't help, please specify your hardware and software versions in detail. That may help Chris determine if there's a bug in his code.

I hope this helps a little.
Selden

billybob884
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Location: USA, East Coast

Post #5by billybob884 » 15.11.2002, 20:31

im sorry if this sounds stupid, but what is fov?
Mike M.

TacoTopia!

Darkmiss
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Location: London, England

Post #6by Darkmiss » 15.11.2002, 21:07

Field of view
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