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Undocumented option: Smooth lines

Posted: 09.03.2002, 23:37
by chris
I forgot to mention this in the README . . .

Ctrl+X toggles antialiasing of lines. Orbits and contellation lines look much better with this option enabled. I don't have it turned on by default because I don't know how it will affect performance on various graphics cards. It does seem to work fine on all GeForce cards at least.

--Chris

Posted: 10.03.2002, 03:38
by mediatiger
Ctrl+X works with Radeon and it looks much better.
No problem with the performance.

mediatiger

Radeon 8500

Posted: 16.03.2002, 19:27
by JLP
It works just fine on Radeon 8500.

Posted: 17.03.2002, 13:20
by Guest
Small performance hit on my Laptop's 16meg trident adapter.

Obviously this isn't a 3D card though, and some OpenGL stuff not supported, or supported partially. Eg eclipsed planets turn completely black and sparkle like an event horizon on acid (quite a nice effect, really), and I get some strange, dark radial spikes and shadows that fluctuate on Saturn's rings as you view it from different angles. Is there a way to selectively disable specific command-types from inside Celestia?

Interesting note: upgrading drivers dramatically decreases performance and number of supported extensions. Sigh. What I get for buying a laptop I guess.

cheers for a great prog

Saturn strangeness

Posted: 17.03.2002, 19:29
by Matt McIrvin
I get some strange, dark radial spikes and shadows that fluctuate on Saturn's rings as you view it from different angles.


I'm using the Mac OS X port of version 1.2.0 on an old beige G3, which has no hardware acceleration for OpenGL whatsoever, due to Apple wanting me to buy a new computer already instead of waiting for them to support my ancient Rage Pro.

Anyway, I see the same thing you described. Instead of the planet casting a shadow on the rings, the entire antisunward half of the ring system is covered with this weird-looking network of radial black spikes that vary somewhat with the viewing angle. Since I hadn't seen any other complaints, I assume that a system with real 3D acceleration wouldn't show this.

Saturn strangeness

Posted: 17.03.2002, 19:35
by Matt McIrvin
I get some strange, dark radial spikes and shadows that fluctuate on Saturn's rings as you view it from different angles.


I'm using the Mac OS X port of version 1.2.0 on an old beige G3, which has no hardware acceleration for OpenGL whatsoever, due to Apple wanting me to buy a new computer already instead of waiting for them to support my ancient Rage Pro.

Anyway, I see the same thing you described. Instead of the planet casting a shadow on the rings, the entire antisunward half of the ring system is covered with this weird-looking network of radial black spikes that vary somewhat with the viewing angle. Since I hadn't seen any other complaints, I assume that a system with real 3D acceleration wouldn't show this.