Oddities with Anti aliasing
Posted: 18.05.2008, 12:51
Don't really know where to post this; at first it was a reflexion about Anti Aliasing from the graphic card vs the AA function to smooth lines within Celestia engine.
In the following screens you can see the difference between the full AA from the board (first image) and smoothed lines from Celestia in the second image.
Perso, no doubt, the smoothed lines are much better than the full AA. Now Is that just related to the hardware I'm testing? (ATI Radeon HD 2600 Pro (256Mo))
Then looking those screens, Mimas orbits (and only this orbit!) seems to be different from the full AA version to the smoothed one; that's odd because I use the same cel Url in both screen... Any idea of what is happening here?
In the following screens you can see the difference between the full AA from the board (first image) and smoothed lines from Celestia in the second image.
Perso, no doubt, the smoothed lines are much better than the full AA. Now Is that just related to the hardware I'm testing? (ATI Radeon HD 2600 Pro (256Mo))
Then looking those screens, Mimas orbits (and only this orbit!) seems to be different from the full AA version to the smoothed one; that's odd because I use the same cel Url in both screen... Any idea of what is happening here?