Mie and Reyleigh scattering
Posted: 20.04.2008, 00:04
Hi all
I read some info about the .ssc files refering to Haze color. It said:
"Atmospheric haze colour. Only works for Nvidia graphics cards. In Celestia v1.5.0 one can use Atmosphere Mie and Reyleigh scattering parameters instead, which work for all graphics cards which support OpenGL v2.0."
Is their a good script or addon someone can recomend that I could try that would indicate weather I am using an openGL2 supported graphics card as well as shows off the Mie And Reyleigh scattering effects? I know my vid card is OpenGl but it doesnt specify OpenGL version 2.
Maybe a tutorial covering specifics how celestia can use Reyleigh?
I am assuming if I knew how, I could tweak those values base on some NASA data and if at the right spot on mars accuratly create a blue sunset correct? Iam hoping for some accurate simulation as opposed to guesswork as to the colors.
thanks
steve
I read some info about the .ssc files refering to Haze color. It said:
"Atmospheric haze colour. Only works for Nvidia graphics cards. In Celestia v1.5.0 one can use Atmosphere Mie and Reyleigh scattering parameters instead, which work for all graphics cards which support OpenGL v2.0."
Is their a good script or addon someone can recomend that I could try that would indicate weather I am using an openGL2 supported graphics card as well as shows off the Mie And Reyleigh scattering effects? I know my vid card is OpenGl but it doesnt specify OpenGL version 2.
Maybe a tutorial covering specifics how celestia can use Reyleigh?
I am assuming if I knew how, I could tweak those values base on some NASA data and if at the right spot on mars accuratly create a blue sunset correct? Iam hoping for some accurate simulation as opposed to guesswork as to the colors.
thanks
steve