Limit of magnification
Posted: 17.02.2008, 10:03
A wonderful feature of Celestia is showing the motion of binary stars or the motion of close stars relating to parallax. To observe these motions from a position within the solar system the screen needs to be set to very high magnification (i.e. extremely narrow fields of view. Is it true that Celestias minimum FOV is limited to 3.6 arc seconds (=magnification 37419x on a 17" screen)? Or is it a constraint on my machine?
At highest magnification, binary star components are wobbling along their orbits. Is this due to truncation errors in floating point computation? If so, I would understand why allowing even higher magnifications would make no sense.
By the way: Is the kernel code for the computation of star positions implemented by single or by double precision floating point variables? I ask that question although it's well known fpus of Intel and AMD processors convert every floating point value to long double first before they are added, multiplied and so on.
At highest magnification, binary star components are wobbling along their orbits. Is this due to truncation errors in floating point computation? If so, I would understand why allowing even higher magnifications would make no sense.
By the way: Is the kernel code for the computation of star positions implemented by single or by double precision floating point variables? I ask that question although it's well known fpus of Intel and AMD processors convert every floating point value to long double first before they are added, multiplied and so on.