Anomalies in Celestia 1.5.0 for Win 32
Posted: 04.02.2008, 21:58
OK, first I want to thank all those involved with the 1.5 effort, VERY GOOD.
I have found one thing so far. I had a add-on cloud map of Mars in 1.4 and a 3D model "mars-mons-valles-131.cmod". In 1.5, Olympus Mons sticks above the clouds. It might have in 1.4 (I never noticed it). I have edited the atmosphere height to 100 with no effect. What is the correct way to get the clouds above the 3D mesh? I have a normal and bump map but those are commented out.
One other item, I have Celestia running on a Mac and Win. The Sol texture is different on the Mac. I like the Mac look better than the PC. The PC looks the same as 1.4. Is this a known issue? I cycled (Ctrl V)through the OpenGL types with no change.
Thanks
Don
PS Not sure if this should have been in a new thread or is there an existing thread were these are address?
I have found one thing so far. I had a add-on cloud map of Mars in 1.4 and a 3D model "mars-mons-valles-131.cmod". In 1.5, Olympus Mons sticks above the clouds. It might have in 1.4 (I never noticed it). I have edited the atmosphere height to 100 with no effect. What is the correct way to get the clouds above the 3D mesh? I have a normal and bump map but those are commented out.
One other item, I have Celestia running on a Mac and Win. The Sol texture is different on the Mac. I like the Mac look better than the PC. The PC looks the same as 1.4. Is this a known issue? I cycled (Ctrl V)through the OpenGL types with no change.
Thanks
Don
PS Not sure if this should have been in a new thread or is there an existing thread were these are address?