[solved] Shadow rendering question
Posted: 14.11.2007, 17:48
by mjoubert
I can see sun light on Janus, even if it should be dark (eclipsed). and you?
Click here
Mathieu
Posted: 14.11.2007, 18:12
by chris
Mathieu,
It works fine for me.
Shadows on irregular objects are currently only supported in the OpenGL 2.0 render path--is that what you're using?
--Chris
Posted: 14.11.2007, 18:47
by mjoubert
Great Chris, that was the answer...
I only knew the possibility to switch on the KDE interface (since it's a menu). As I couldn't find this menu on Windows, I thought there was only one choice.
Fantastic, everything is working fine know.
I also managed to use MeshCenter (instead of a dual objets system). It was a bit difficult to understand first because this vector is in the model's reference frame and units. But now, it's also working as expected. SSc files are more understandable now.
Talk to you soon.
Mathieu