Texture facing right on a tidal locked planet
Posted: 03.10.2007, 02:57
by fungun
I searched put nothing right came up. I have a moon that I want tidaly(sp) locked to a planet. The texture I will use for this moon looks hot and dry on one side, snow and ice on the other, with bodies of water where day and night meet. Now how do I get the texture to line up right on the planet? Also I am guessing to do the moon I make the rotation 0, correct?
Thanks
Tim
Re: Texture facing right on a tidal locked planet
Posted: 03.10.2007, 03:00
by rthorvald
fungun wrote:I searched put nothing right came up. I have a moon that I want tidaly(sp) locked to a planet. The texture I will use for this moon looks hot and dry on one side, snow and ice on the other, with bodies of water where day and night meet. Now how do I get the texture to line up right on the planet? Also I am guessing to do the moon I make the rotation 0, correct?
The moon: you don??t need to set RotationPeriod; without that declaration it will not rotate...
As for aligning your texture: use RotationOffset.
- rthorvald