Page 1 of 1

Problem (maybe) solved...

Posted: 09.06.2007, 22:16
by danielj
Now I think I can understand the great number of white screens and the slow perfomace of Celestia 1.5.0 pre3.I simply have defined 2 64K Norma Maps DXT5 for the same texture:BMNG.One Normal Map was inside BMNG and the other was in Extras>Extras.So,Celestia was trying to load 2X64K of Normal maps+64 K of BMNG.I think this is the reason why it crashed...

Re: Problem (maybe) solved...

Posted: 10.06.2007, 01:13
by tech2000
danielj wrote:Now I think I can understand the great number of white screens and the slow perfomace of Celestia 1.5.0 pre3.I simply have defined 2 64K Norma Maps DXT5 for the same texture:BMNG.One Normal Map was inside BMNG and the other was in Extras>Extras.So,Celestia was trying to load 2X64K of Normal maps+64 K of BMNG.I think this is the reason why it crashed...

:wink: Congrats...