Further My Understanding...
Posted: 08.05.2007, 22:07
Hello,
I am here to get some questions answered and whatever.
I have downloaded the 1.5.0 pre2 version.
First is that I have a pretty good understanding of how to work Celestia, From the SSC files to basic controls so forth. I looked at some of the topics here on the forum, and it led me to the Celestia Motherlode where I found a nice assortment of add-ons and docmentation and scripts.
But it seems that the SSC manual there haven't been updated (It is for Version 1.3.2) and it raised some questions:
There is a piece of code that isn't covered in the manual, It is the following:
If you don't mind, will someone explain the meanings of the code here, it looks nice on Earth. I just want to know how to work with it.
Also, I seen the Terraformed Mars texture by Don. Edwards. It is very good, kudos to you Don. I was wandering where I might get tips on creating and working with such, I would like to pratice with. I have a been, but the detail on Mars pretty good. Earth-likes seem alright but the hardest on my opinion is making gas planet textures, making the fancy swirls and bands of clouds. Tips on all types of planets appreicated.
I guess will close with my comments on the new Celestia prerelease. I read through the the Celestia 1.5.0 pre2 topic here on the User section. I see all the bugs and what nots there but I think Chris was on the right track with star rendering. It looks nice to look at the sun from Earth.
But at Mercury and Pluto its seems the look of the Sun is backwards. I see where Chris was going with this a bit, closer to the star, get rid of the big glare, and see the texture. At pluto it is a bit too bright, from what I learn in my textbooks.
Mercury:
Pluto:
Also I have made a system for the Epsilon Eridani system, with a Earth-like and two gas giants. When I look at the star, Celestia crashes on me. There is a problem I have found. I also chose 70 Oph A and B binary for a system. 70 Oph B has a gas giant with many moons (maybe, I think goes to far out for there size. Any way to test the stablity of a system?) I used Cham's nebula pack 2, and used a recolored gas giant texture (to get an idea what to give the look for it.) One moon has a entire ocean on its surface, I just wanted information about having such enviroment on a moon, like distance from parent planet and star and others.
Here is an image of it, I dubed it Nibiru Prime and Nibiru III or Oceanic:
Well that is all the questions I have so far, I believe. I was exploring and didn't travel to far from the Home planet. Thanks for your time to help and work on such a excellent program.
And also my system information for the Eps Eri bug:
Windows Vista 32-bit
AMD Athlon(tm) 64 X2 Dual Core Processor 3800+, 2.00 GHz each
1918 MB of RAM
nVidia's GeForce 6150 SE, Forceware 101.41
With full OpenGL 2.0 support.
(If you need more info, just ask.)
Thanks you.
I am here to get some questions answered and whatever.
I have downloaded the 1.5.0 pre2 version.
First is that I have a pretty good understanding of how to work Celestia, From the SSC files to basic controls so forth. I looked at some of the topics here on the forum, and it led me to the Celestia Motherlode where I found a nice assortment of add-ons and docmentation and scripts.
But it seems that the SSC manual there haven't been updated (It is for Version 1.3.2) and it raised some questions:
There is a piece of code that isn't covered in the manual, It is the following:
Code: Select all
Mie 0.001
MieAsymmetry -0.25
Rayleigh [ 0.001 0.0025 0.006 ]
MieScaleHeight 12
If you don't mind, will someone explain the meanings of the code here, it looks nice on Earth. I just want to know how to work with it.
Also, I seen the Terraformed Mars texture by Don. Edwards. It is very good, kudos to you Don. I was wandering where I might get tips on creating and working with such, I would like to pratice with. I have a been, but the detail on Mars pretty good. Earth-likes seem alright but the hardest on my opinion is making gas planet textures, making the fancy swirls and bands of clouds. Tips on all types of planets appreicated.
I guess will close with my comments on the new Celestia prerelease. I read through the the Celestia 1.5.0 pre2 topic here on the User section. I see all the bugs and what nots there but I think Chris was on the right track with star rendering. It looks nice to look at the sun from Earth.
But at Mercury and Pluto its seems the look of the Sun is backwards. I see where Chris was going with this a bit, closer to the star, get rid of the big glare, and see the texture. At pluto it is a bit too bright, from what I learn in my textbooks.
Mercury:
Pluto:
Also I have made a system for the Epsilon Eridani system, with a Earth-like and two gas giants. When I look at the star, Celestia crashes on me. There is a problem I have found. I also chose 70 Oph A and B binary for a system. 70 Oph B has a gas giant with many moons (maybe, I think goes to far out for there size. Any way to test the stablity of a system?) I used Cham's nebula pack 2, and used a recolored gas giant texture (to get an idea what to give the look for it.) One moon has a entire ocean on its surface, I just wanted information about having such enviroment on a moon, like distance from parent planet and star and others.
Here is an image of it, I dubed it Nibiru Prime and Nibiru III or Oceanic:
Well that is all the questions I have so far, I believe. I was exploring and didn't travel to far from the Home planet. Thanks for your time to help and work on such a excellent program.
And also my system information for the Eps Eri bug:
Windows Vista 32-bit
AMD Athlon(tm) 64 X2 Dual Core Processor 3800+, 2.00 GHz each
1918 MB of RAM
nVidia's GeForce 6150 SE, Forceware 101.41
With full OpenGL 2.0 support.
(If you need more info, just ask.)
Thanks you.