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Looking to use celestia for online gaming development.

Posted: 02.10.2002, 23:25
by sean-san
Hi, I'm sean-san development head of Project Nebula, a space based top down true RPG. I was wondering, since celestia is freely modifyable if it is possible to have it overlay course adjustment, tie it in with a game client and have it show other user's ships ? thanks in advance
Sean-san
Project Nebula

Posted: 02.10.2002, 23:30
by selden
You might want to consider coordinating your efforts with the people working on "Mostly Harmless".

See http://mostlyharmless.sourceforge.net/index.htm

p.s. You also should consider changing the color scheme on the Web page you mention. Black against dark olive is completly unreadable on my monitor.

Posted: 02.10.2002, 23:38
by sean-san
soz seldon, but the webpage has to say the way it is for now, I work with my team on my project, Although if you want mor einformation I will gladly suply it, also, I need to know if 3d modelscan be imported to celestia and what types it can import?

Posted: 02.10.2002, 23:53
by selden
Celestia uses 3ds (3d studio max) format for its models.
png, jpeg for portable textures, dds format works too.

Sourcecode is on sourceforge at
http://sourceforge.net/projects/celestia

Posted: 03.10.2002, 11:10
by Thilo
as long as your project is GPL'ed too, you can use celestia of course :-)

Posted: 03.10.2002, 11:58
by sean-san
Great!
3ds is doable, can I add objects in space like a dyson sphere surrounding an entire solor system?

Posted: 03.10.2002, 14:33
by Thilo
This should not be a problem if you like to speed towards walls and fly through them :D

Posted: 04.10.2002, 02:10
by sean-san
I'm not using the engine for the game itself, it will be used as a course planning/sensor program. also, is it possible to have it detect realtime movements of objects form a server? sorry to ask so much questions....

Posted: 04.10.2002, 05:48
by Thilo
As of yet, there is NO client/server code in celestia.
Code it yourself

Posted: 04.10.2002, 21:37
by sean-san
I Hope thats a joke, zero proggie exp here....and my current programmer hates 3d, thats why I'm asking so many questions.

Suggestion

Posted: 07.10.2002, 02:09
by TVTExtreme4
Then get a new programer, lol. Just Kiddin.

hates 3d

Posted: 08.10.2002, 12:26
by Wheelie
What year are you living in ?

The PacMan age is over, so forget 2D, but after looking at your site I see your not giving it up. Sorry, these pictures of starships are not up to today's standard.

Most companies try to exaggerate these previews, but I see you don't.

But ok, I can not judge until I've seen the demo on my PC.

So good luck programming.



P.s. I still think it's a bit strange to use a free program, as you are trying to make money. And that color thing of your page... :cry:

Posted: 08.10.2002, 13:53
by Rassilon
No worries...He wont get far trying to make money off something licenced...

Posted: 08.10.2002, 22:22
by sean-san
Its people like you guys we are trying to avoid, I can take crits fine, but have you people EVER played a zelda game on ya old snes, and played it....and played it. Who cares about 3d much anyway, its replay value The game is free, so comepletly free even the first year or two of server hosting is free. so answer me this:
when you goto to store to buy a new game, do you buy the newest flashiest game with 0replay value, or do you buy that 2d dusty game which you can play over and over?

Posted: 08.10.2002, 23:27
by Rassilon
I dont buy nothing I live in a shoe box and wear a burlap bag....

Posted: 09.10.2002, 04:37
by TVTExtreme4
i buy the newest flashiest game that has a major replay value.

Posted: 09.10.2002, 20:17
by Sum0
Alright, I think you've had just a little too much lens flare. Metal Gear Solid 2 is great. Civilization III is great. Get over it.

Posted: 10.10.2002, 16:49
by Wheelie
buy that 2d dusty game


O.k. sean-san, I know what you mean, gameplay is more important than looks (example : Frank Herbert's Dune looks 8O but play's :cry: ).

But no Worms (not even Worms 3D) or PacMan on my PC, never !

You can send me the demo when it's ready, and get some free criticism. :!: