Using the Nmtools package
Posted: 27.12.2006, 20:53
Real-time 3D visualization of space
https://celestiaproject.space/forum/
https://celestiaproject.space/forum/viewtopic.php?f=2&t=10546
Johaen wrote:Thanks for finishing the guide, Fridger. I have successfully completed step 3.5 and am currently DLing the 1.2 GB gz-packed input heightmap. I hope that converting this file goes just as smooth as the small one, and I can't wait to see the results.
t00fri wrote:Johaen wrote:Thanks for finishing the guide, Fridger. I have successfully completed step 3.5 and am currently DLing the 1.2 GB gz-packed input heightmap. I hope that converting this file goes just as smooth as the small one, and I can't wait to see the results.
Congratulations, Johaen!
Once you made it through 3.5, you are practically "safe" . Since everything is straightforward, once you have correctly installed all the required tools.
Good luck for 3.6!
cheers,
Fridger
danielj wrote:Sorry,but it??s not for me.I don??t understand anything about DOS.The tutorial is TOO COMPLICATED.I will wait until some people make a normal map and get available in Motherlode.I really wait people don??t keep their normalmaps for themselves...
t00fri wrote:danielj wrote:Sorry,but it??s not for me.I don??t understand anything about DOS.The tutorial is TOO COMPLICATED.I will wait until some people make a normal map and get available in Motherlode.I really wait people don??t keep their normalmaps for themselves...
Of course... No surprise.
I don't want so see normalmaps generated with my tools on Motherlode! While I cannot prevent it according to the GPL release conditions that I subscribed to, it will make me angry, nevertheless...
Bye Fridger
danielj wrote:They could post in another server.It??s not necessary to be in Motherlode.But this copyrights things could block further Celestia improvement;it will be a pity,since no 32k normal map is adequate to BMNG...t00fri wrote:danielj wrote:Sorry,but it??s not for me.I don??t understand anything about DOS.The tutorial is TOO COMPLICATED.I will wait until some people make a normal map and get available in Motherlode.I really wait people don??t keep their normalmaps for themselves...
Of course... No surprise.
I don't want so see normalmaps generated with my tools on Motherlode! While I cannot prevent it according to the GPL release conditions that I subscribed to, it will make me angry, nevertheless...
Bye Fridger
t00fri wrote:danielj wrote:They could post in another server.It??s not necessary to be in Motherlode.But this copyrights things could block further Celestia improvement;it will be a pity,since no 32k normal map is adequate to BMNG...t00fri wrote:danielj wrote:Sorry,but it??s not for me.I don??t understand anything about DOS.The tutorial is TOO COMPLICATED.I will wait until some people make a normal map and get available in Motherlode.I really wait people don??t keep their normalmaps for themselves...
Of course... No surprise.
I don't want so see normalmaps generated with my tools on Motherlode! While I cannot prevent it according to the GPL release conditions that I subscribed to, it will make me angry, nevertheless...
Bye Fridger
Many people, EXCEPT apparently you, will be able to do their own normalmaps in any desired resolution. All that in a short time. Moreover, once understood, the tools allow to produce also the best, highest resolution normalmaps of Mars, for example.
It's of course your own decision that you never strive to learn new things. I am just curious, could it be that you are quite old?
Bye Fridger
Johaen wrote:Thanks for finishing the guide, Fridger. I have successfully completed step 3.5 and am currently DLing the 1.2 GB gz-packed input heightmap. I hope that converting this file goes just as smooth as the small one, and I can't wait to see the results.
t00fri wrote:Daniel,
as I said above, it's of course all your choice and not of my business.
Then I am afraid, I cannot help you.
Bye Fridger
WHAT copyright issues? The tools are released under the same conditions as Celestia is: GPL gives you all the access to the programs you can ever want! That you choose not to learn how to use them is your own business, it is NOT a problem with the tools, only with your attitude towards them.danielj wrote:What are you saying?That I AM OBLIGUED to learn this complicated thing or I won??t have any high resolution normal map.It??s an absurd!I rather PAID for Celestia that have to face this absurd situation that Celestia development is blocked for copyright issues
danielj wrote:Ok,I will give a try,but I don??t think it will work...
rthorvald wrote:WHAT copyright issues? The tools are released under the same conditions as Celestia is: GPL gives you all the access to the programs you can ever want! That you choose not to learn how to use them is your own business, it is NOT a problem with the tools, only with your attitude towards them.danielj wrote:What are you saying?That I AM OBLIGUED to learn this complicated thing or I won??t have any high resolution normal map.It??s an absurd!I rather PAID for Celestia that have to face this absurd situation that Celestia development is blocked for copyright issuesVery defeatist attitude...danielj wrote:Ok,I will give a try,but I don??t think it will work...
I am not acquainted wit the command line either, but managed to learn it and produce my own normalmap in about an hour. Even if it takes you a *week* to get your head around it, it is doable.
- rthorvald
No, i am not.danielj wrote:It??s easy to say.You are a DEVELOPER.
It is not a restriction, just a request for courtesy. If anyone wants to share their normalmaps, there are many ways to do it.danielj wrote:Of course it??s a "kind" of a copyright issue.Because,even if someone develop a new normal map,he can??t put in Motherlode because Fridger DON??T LIKE IT.It could be not a "paid" copyright,but it is a restriction,anyway.
This is NOT programming. It is a question of learning a few, spesific things your computer can do. It has *nothing* to do with programming.danielj wrote:You are being too optimistic.I don??t have time to spend hours and hours learning kind of language programming.
Why should that matter? The things you have learned will NOT be obsolete. And that is much more useful to you than the actual map you initially produced. It is like getting a key.danielj wrote:And even I do so,I will take months or maybe years to learn something and by then,the textures will be absolutely obsolete.
Welcome to the real world, then.danielj wrote:NOW I am OBLIGUED to produce MYSELF or I will have none.
danielj wrote:Maybe I will have to GIVE UP because of Fridger??s intransigency...
Don. Edwards wrote:...
Fridger,
I still haven't had a chance to look over the whole tutorial, but I am sure it will be quite helpful. But there is one sticking point I think you should simply not make any judgments or statements on. Please don't say you will upset or angry if your tools are used to create add-ons that one day will end up on the Celestia Motherload site. I don't have any real love for the site either as you know, but by making a sweeping statement as you did can be misinterpreted as a request to do so and it can be seen as a bit of a copyright request on your part. It will be inevitable that normalmaps made with your tools are going to get onto the Motherload eventually. I would just sit back and smile at the fact that they wouldn't have been able to make them at all without your work. That?€™s how I would look at it.
Don. Ewdards
A GUI would be a nice addition too, as you mentioned yourself windows and mac users are not familiar with the command line and I'm sure many will not even bother with a non graphical application.