2 Shuttles brings me something odd...
Posted: 05.12.2006, 08:37
I used the Atlantis model (excellent model!!) and was playing around. I of course don't expect anyone to treat this as a "bug" or something, and I'm definitely not playing in waters I know like the back of my hand. Having said that, I can't seem to find out WHAT I need to play with to get this "error" to go away.
I have Atlantis in orbit, and the camera goes right to it now that I've played with my start.cel file. That works just fine.
I copied the EC_Atlantis_FD directory to a new one called EC_Discovery_FD just to try the idea of getting 2 shuttles in orbit at the same time. Playing with file name references and some numbers in the new Discovery.ssc, I got them to orbit near each other without touching.
Now, the error comes in...
When I back Discovery out from Atlantis a certain distance, and when the camera is zoomed IN... it appears that the visibility is only for objects within a given sphere.
My theories for this are that it is either a) a number I have to tweak in some file to "expand" this visibility sphere, or b) it is a limitation of the extremely crappy DELL I have to play with here at work, which was not meant for 3D use by any means.
Given that I have 7 more hours on my work shift, and no good 3D able computers to play with here, I'm going to have to test theory B tomorrow when I get home.
Does anyone know the reason?
Is there something other than those 2 theories that could explain this?
I have Atlantis in orbit, and the camera goes right to it now that I've played with my start.cel file. That works just fine.
I copied the EC_Atlantis_FD directory to a new one called EC_Discovery_FD just to try the idea of getting 2 shuttles in orbit at the same time. Playing with file name references and some numbers in the new Discovery.ssc, I got them to orbit near each other without touching.
Now, the error comes in...
When I back Discovery out from Atlantis a certain distance, and when the camera is zoomed IN... it appears that the visibility is only for objects within a given sphere.
My theories for this are that it is either a) a number I have to tweak in some file to "expand" this visibility sphere, or b) it is a limitation of the extremely crappy DELL I have to play with here at work, which was not meant for 3D use by any means.
Given that I have 7 more hours on my work shift, and no good 3D able computers to play with here, I'm going to have to test theory B tomorrow when I get home.
Does anyone know the reason?
Is there something other than those 2 theories that could explain this?