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Sound Patch AND Lua Edu Tools

Posted: 01.12.2006, 02:01
by rustyshock
Hello, all.

Can one run both the sound patch and Lua Edu tools? I seem to be able to run one or the other but not both. Any help is greatly appreciated.

Thanks!

Posted: 01.12.2006, 09:44
by Joe
To make both sound patch and Lua Edu tools work in the same time, you need to integrate the source code for sound patch into the current main source.

Posted: 01.12.2006, 17:07
by rustyshock
I thought as much. How do you do that?

Re: Sound Patch AND Lua Edu Tools

Posted: 01.12.2006, 18:22
by Vincent
rustyshock wrote:Hello, all.

Can one run both the sound patch and Lua Edu tools? I seem to be able to run one or the other but not both. Any help is greatly appreciated.

Thanks!

The sound patch is part of Celestia 1.4.1 patch, whereas the Lua Edu Tools need the Celestia 1.5.0 version to be run. So, as Joe said, you would have to include the sound patch to Celestia 1.5.0 source code and compile your own version to be able to use both features simultaneously. That won't be an easy task if you've never dealt with source code files.

However, when we're done with the graphic interface of the Lua Tool, we will work on adding the possibility to play sound files, and maybe even video files... Chris' recent changes in the code may allow to do that...

Posted: 01.12.2006, 18:33
by rustyshock
you would have to include the sound patch to Celestia 1.5.0 source code and compile your own version to be able to use both features simultaneously. That won't be an easy task if you've never dealt with source code files.

However, when we're done with the graphic interface of the Lua Tool, we will work on adding the possibility to play sound files, and maybe even video files... Chris' recent changes in the code may allow to do that...


Yep, compiling source code is way beyond me at this point. The Lua Tool is so useful and cool, I have every cionfidence that you'll be able to integrate sound (and video!) to it. Thanx! If I might suggest something, it would be excellent to be able to assign sounds to events, like play a theme tune at startup or play hyperdive engine sound effects when travelling, etc.

Thanks, Vincent.