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Better GraphX Quality???

Posted: 26.11.2006, 13:05
by -}Luciusperca-{
Hi,


How can I get a better Graphic Quality in Celestia?
Can I modify any shaderfiles or something like that?
What effects have adjustments in the GPU Driver?

thx for all answers

Re: Better GraphX Quality???

Posted: 26.11.2006, 13:34
by t00fri
-}Luciusperca-{ wrote:Hi,


How can I get a better Graphic Quality in Celestia?
Can I modify any shaderfiles or something like that?
What effects have adjustments in the GPU Driver?

thx for all answers


That sounds a bit like a joke, notably since you don't loose a single word about your own graphics hardware ;-)

Celestia is considered to offer the best 3d graphics on this globe for its field of application.

Anyhow, in most cases, the graphics quality is determined by people's hardware and NOT by Celestia.

This includes OF COURSE substituting the "tiny" default textures e.g. by 8GB "monster" textures and smaller high-quality textures for celestial bodies! If your hardware can cope with them, you will be surprised.

Bye Fridger

Posted: 26.11.2006, 14:22
by selden
What do you mean by "better quality"?
Please be specific.

Higher resolution?
Shadowing? What kinds?
Fog? i.e. particle systems?
Model surface deformation?
Animation? Bone support?

What would be the application?

Posted: 27.11.2006, 19:37
by -}Luciusperca-{
ok my system Configuration is:

CPU: AMD Athlon 64 4000+
GPU: Nvidia Geforce 7950GT (512MB)
RAM: 1024MB DRR 400


I think about softer shadows, Fog, particle Systems, model surface deformation and realistic light.

Some natur animation like realisticly moving Hurricains, lighnings, thunderstorms or something i would also be great (but I think that is not possible yet)


A Question: What means "Bone Support"?

Posted: 04.12.2006, 23:08
by trainboy72
I think by "bone support" he means like bare bones of a pc, the very minimum requirements for the program to run. I think that's what he means please correct me if I'm wrong :?

Posted: 04.12.2006, 23:24
by selden
You're wrong ;)
I was using 3D graphics design jargon.

"Bones" are one of the ways used to control how animated objects bend. Something like how real bones work in animals. That's not something I'd expect to see in Celestia any time soon. But I could be wrong...