The textures are yours.The base texture is 8k(see this thread
http://www.celestiaproject.net/forum/viewtopic ... ht=iapetus).I get the texture of January 25,2006 and the specmap is 2k.The specmap is that included in the zip file of February 19,2005.Maybe THIS can be more self explained:
iapetus.ssc:
February 16, 2005
My new precision 2k Iapetus texture incorporates the following raw
textures:
1) Lowres from Voyager:
http://photojournal.jpl.nasa.gov/jpeg/PIA00348.jpg
etc...
2) Hires from Cassini:
http://photojournal.jpl.nasa.gov/jpeg/PIA06166.jpg
3) Lores from Cassini:
http://photojournal.jpl.nasa.gov/catalog/PIA06145
http://saturn.jpl.nasa.gov/multimedia/i ... etails.cfm
3) For the coloration, I used this recent Cassini 'natural color'
image as a template for the computer color mapping:
http://photojournal.jpl.nasa.gov/jpeg/PIA06167.jpg
I made the cylindrical projections of the respective photos with Matthew
Arcus 'mmps' software,
http://www.users.globalnet.co.uk/~arcus/mmps/
and took great care of their correct alignment. Special care was
devoted to avoiding non-linear distortions during the mapping process.
All texture borders are smoothed such that the texture makes a nice, homogenous
impression. Finally, I also created a specular texture and a bump-map
texture. Since from the spectral analysis, we know that the white icy
stuff is largely water-ice with a reflectivity of >60%, a spec texture
is really in place!
The generation of the bump-map followed my long-standing know-how
including smoothing the gray-scale texture with a selective gaussian
blur etc...