Bump/Normal Map smaller than texture map
Posted: 13.11.2006, 13:17
I wondering if is it worth to use smaller bump/normal map than the base texture.For example,the biggest normal map for the Moon is 4k,so if I use it with a 8k or 16k texture,it seem a little strange.I have to choose between bigger resolution and sense of depth.But why no one ever did a 8k or 16k bump/normal map of the Moon?
I was experimenting this with Iapetus.I put t00fri??s 4k texture and your 2k bumpmap,but the results are the craters being "eroded" and losing your shape,specially when you get very near the moon.How all this works?
Anyway,I know that johnvanvliet had done a 16k normal map for the Moon,but I can??t find it.Where is it?
I was experimenting this with Iapetus.I put t00fri??s 4k texture and your 2k bumpmap,but the results are the craters being "eroded" and losing your shape,specially when you get very near the moon.How all this works?
Anyway,I know that johnvanvliet had done a 16k normal map for the Moon,but I can??t find it.Where is it?