Cloud Experiment
Posted: 16.10.2006, 11:18
I am starting a little cloud experiment to see if I can render a more realistic simulation of clouds. Basicly I want to create a simple sphere mesh and use it a number of times with different radii each having a different coudmap. By changing the rotation period, I found I can get them to move relative to the earth's position. What I want to try next is have beginning and ending declarations to vary the opacity so they appear and disappear to simulate changing dew points and low pressure formation during the day.
rra wrote:
I didn't need the models to have mutiple cloud layers. Just 2 earths with slightly smaller radii than the real one, But I think I need them to control opacity. That's how I want to try to get clouds to appear and disappear. Like fog banks burning off in the morning sun. This ssc file is loading 3 cloudmaps. It is in an addon folder.
cartrite
rra wrote:
Cartrite , for the first part of your experiment,
did you only adapt the solarsys.ssc file or maybe more ?
If so, could you show me how your solarsys.ssc looks like
(I mean up to the first part, without the normap-map problems)
Code: Select all
"Earth1" "Sol"
{
#Mesh "b.cmod"
Mesh "b3.cmod" # smaller model
#Texture "earth-clouds1.*"
#Radius 6398.140 # works with no spec or norm
Radius 6792.140
#Oblateness 0.0054
CustomOrbit "vsop87-earth"
EllipticalOrbit {
Period 1.0000
SemiMajorAxis 1.0000
Eccentricity 0.0167
Inclination 0.0001
AscendingNode 348.739
LongOfPericenter 102.947
MeanLongitude 100.464
}
RotationPeriod 25.9344694 # 23.93419
Obliquity -26.45
RotationOffset 280.5 # offset at default epoch J2000
Albedo 0.3
}
"Earth2" "Sol"
{
#Mesh "a.cmod"
Mesh "a3.cmod" # smaller model
#Texture "earth-clouds.*"
NormalMap "clouds-norm.*"
#Radius 6398.140 # works with no spec or norm
Radius 6398.140
#Oblateness 0.0054
CustomOrbit "vsop87-earth"
EllipticalOrbit {
Period 1.0000
SemiMajorAxis 1.0000
Eccentricity 0.0167
Inclination 0.0001
AscendingNode 348.739
LongOfPericenter 102.947
MeanLongitude 100.464
}
RotationPeriod 23.9344694 # 23.93419
Obliquity -23.45
RotationOffset 280.5 # offset at default epoch J2000
Albedo 0.3
}
"Earth3" "Sol"
{
#Mesh "c.cmod"
Mesh "c3.cmod" # smaller model
#Texture "earth-clouds2.*"
#Radius 6398.140 # works with no spec or norm
Radius 6404.140
#Oblateness 0.0054
CustomOrbit "vsop87-earth"
EllipticalOrbit {
Period 1.0000
SemiMajorAxis 1.0000
Eccentricity 0.0167
Inclination 0.0001
AscendingNode 348.739
LongOfPericenter 102.947
MeanLongitude 100.464
}
RotationPeriod 19.9344694 # 23.93419
Obliquity -21.45
RotationOffset 280.5 # offset at default epoch J2000
Albedo 0.3
}
I didn't need the models to have mutiple cloud layers. Just 2 earths with slightly smaller radii than the real one, But I think I need them to control opacity. That's how I want to try to get clouds to appear and disappear. Like fog banks burning off in the morning sun. This ssc file is loading 3 cloudmaps. It is in an addon folder.
cartrite