At last: my 2k, 4k, 8k rgb Textures (Earth, Mars)
Posted: 20.09.2002, 15:01
At last I managed to fill my Texture Foundry site,
http://www.celestiaproject.net/~t00fri/texfoundry.php4
with my actual 2k, 4k and 8k textures for Earth and Mars (at least).
They exist as [8:1] DXT1c files (*.dds.zip) and as JPG's.
Preview files will be uploaded very soon. The 2k and 4k textures are
size reduced by means of /cubic/ interpolation and thus are of optimal
quality given their size. All colors are, of course, identical in the
2k, 4k, 8k textures.
According to the new possibilities( Celestia >= 1.2.5) for specular lights,
I have provided the 4k specular files earth-spec.dds.zip and
mars4k-spec.dds.zip, mars4k-spec.jpg /separately/.
Here are the relevant solarsys.ssc portions, please
start by using the same specular illumination parameters,
since everything is tuned together!
(names to be adapted!!)
"Earth" "Sol"
{
# Texture "earth.jpg"
Texture "earth.dds"
NightTexture "earthnight.dds"
SpecularTexture "earth-spec.dds"
SpecularColor [ 0.51 0.55 0.51 ]
SpecularPower 35.0
# BumpMap "earthbump.jpg"
# BumpHeight 9.5
Color [ 0.85 0.85 1.0 ]
HazeColor [ 1 1 1 ]
HazeDensity 0.3
Radius 6378
---------------------------------------
"Mars" "Sol"
{
#Texture "mars.jpg"
Texture "mars.dds"
SpecularTexture "mars4k-spec.dds"
# SpecularTexture "mars4k-spec.jpg"
SpecularColor [ 0.14 0.12 0.10 ]
SpecularPower 15.5
Color [ 1 0.75 0.7 ]
HazeColor [ 1 1 1 ]
HazeDensity 0.45
Radius 3394
----------------------------------------
Finally, there are the following abbreviations in the rgb
texture file names:
BM = BlueMarble raw file
col = color desaturated
bmp = statically bumpmapped
um = unsharp masking to enhance sharpness
redcorr = red correction for mars
----------------------------------------
With these files and a standard 16k earth.dds texture (Pixel),
everyone should be able to reproduce /all/ images (except Pluto) in my
Texture Foundry Gallery.
Enjoy!
Bye Fridger
http://www.celestiaproject.net/~t00fri/texfoundry.php4
with my actual 2k, 4k and 8k textures for Earth and Mars (at least).
They exist as [8:1] DXT1c files (*.dds.zip) and as JPG's.
Preview files will be uploaded very soon. The 2k and 4k textures are
size reduced by means of /cubic/ interpolation and thus are of optimal
quality given their size. All colors are, of course, identical in the
2k, 4k, 8k textures.
According to the new possibilities( Celestia >= 1.2.5) for specular lights,
I have provided the 4k specular files earth-spec.dds.zip and
mars4k-spec.dds.zip, mars4k-spec.jpg /separately/.
Here are the relevant solarsys.ssc portions, please
start by using the same specular illumination parameters,
since everything is tuned together!
(names to be adapted!!)
"Earth" "Sol"
{
# Texture "earth.jpg"
Texture "earth.dds"
NightTexture "earthnight.dds"
SpecularTexture "earth-spec.dds"
SpecularColor [ 0.51 0.55 0.51 ]
SpecularPower 35.0
# BumpMap "earthbump.jpg"
# BumpHeight 9.5
Color [ 0.85 0.85 1.0 ]
HazeColor [ 1 1 1 ]
HazeDensity 0.3
Radius 6378
---------------------------------------
"Mars" "Sol"
{
#Texture "mars.jpg"
Texture "mars.dds"
SpecularTexture "mars4k-spec.dds"
# SpecularTexture "mars4k-spec.jpg"
SpecularColor [ 0.14 0.12 0.10 ]
SpecularPower 15.5
Color [ 1 0.75 0.7 ]
HazeColor [ 1 1 1 ]
HazeDensity 0.45
Radius 3394
----------------------------------------
Finally, there are the following abbreviations in the rgb
texture file names:
BM = BlueMarble raw file
col = color desaturated
bmp = statically bumpmapped
um = unsharp masking to enhance sharpness
redcorr = red correction for mars
----------------------------------------
With these files and a standard 16k earth.dds texture (Pixel),
everyone should be able to reproduce /all/ images (except Pluto) in my
Texture Foundry Gallery.
Enjoy!
Bye Fridger