Page 43 of 56

Re: Post your Celestia pictures!

Posted: 24.08.2011, 03:39
by fungun
I figured out a way to combine models of bridges with the ship it belongs to and still look out the window. Even if the 2 seperate models don't match up. You can't see in from the outside, but I added an invisible model you can select to go inside.
Those are just shuttles, but i have the TOS Enterprise, the Enterprise-A, and the Klingon D7 ships almost ready.
Also a new Utopia Planitia Station with an interior.

Tim

Re: Post your Celestia pictures!

Posted: 27.08.2011, 01:44
by Cham
A protostar in Celestia (full sprites based model) :

protostar.jpg

Re: Post your Celestia pictures!

Posted: 27.08.2011, 02:08
by PlutonianEmpire
Cham, you are doing a remarkable job with the sprites! I applaud you! :)

Re: Post your Celestia pictures!

Posted: 27.08.2011, 05:46
by Reiko
fungun wrote:I figured out a way to combine models of bridges with the ship it belongs to and still look out the window. Even if the 2 seperate models don't match up. You can't see in from the outside, but I added an invisible model you can select to go inside.
Those are just shuttles, but i have the TOS Enterprise, the Enterprise-A, and the Klingon D7 ships almost ready.
Also a new Utopia Planitia Station with an interior.

Tim

ooooooo nice!! :blue:

Re: Post your Celestia pictures!

Posted: 27.08.2011, 23:53
by selden
A renewed project.

Re: Post your Celestia pictures!

Posted: 28.08.2011, 02:35
by PlutonianEmpire
After experimenting with the atmosphere SSC coding, I figured out how to try to simulate the potential optical conditions around Delta Trianguli.

I read this page, and somehow I figured that Delta Tri B emitting light at different wavelengths may affect atmosphere colors at sunsets, so I wanted to try to take that into account on Belle Hades while preserving the blue sky color. I finally achieved that after (sort of) figuring out the atmosphere codes.

lavender6.jpg


This is what I was able to accomplish.

I can't believe it took me this long to figure it out. :lol:

Re: Post your Celestia pictures!

Posted: 28.08.2011, 12:53
by Cham
A view inside the 47 Tuc cluster :

tucana.jpg
tucana2.jpg

Re: Post your Celestia pictures!

Posted: 28.08.2011, 13:40
by Cham
More Space Art :

world1.jpg
world2.jpg
world3.jpg

Re: Post your Celestia pictures!

Posted: 28.08.2011, 19:16
by Cham
Protostar Vista :

vista2.jpg

Re: Post your Celestia pictures!

Posted: 04.09.2011, 22:57
by Cham
Out of this World magnetism :D

dej1.jpg
dej3.jpg
dej4.jpg

Re: Post your Celestia pictures!

Posted: 05.09.2011, 00:26
by bh
Amazing piccys Cham... superb stuff matey!

Re: Post your Celestia pictures!

Posted: 09.09.2011, 10:59
by Cham
Cosmic Vista :

vista.jpg

Re: Post your Celestia pictures!

Posted: 22.09.2011, 09:28
by Reiko
NV-01
is before Enterprise... :blue:

Image

Image

Re: Post your Celestia pictures!

Posted: 25.09.2011, 10:35
by kristoffer
here's a picture of Cassini and Titan

Re: Post your Celestia pictures!

Posted: 25.09.2011, 19:21
by Cham
A new star is born ! :)

Proto1.jpg
Proto2.jpg
Proto3.jpg

Re: Post your Celestia pictures!

Posted: 29.09.2011, 08:55
by kristoffer

Re: Post your Celestia pictures!

Posted: 01.10.2011, 19:52
by Cham
Worlds in a far far away galaxy (click the pictures to get a much larger version) !

Planetary nebula :
Image

Worlds from a distant past :
Image

Image

Image

Image

Re: Post your Celestia pictures!

Posted: 01.10.2011, 20:10
by PlutonianEmpire
Here's something you don't see every day in Celestia! :mrgreen:

planes1.png

Re: Post your Celestia pictures!

Posted: 01.10.2011, 22:39
by kristoffer
@PlutonianEmpire

Wow, how did you do that? pretty amazing :D

Re: Post your Celestia pictures!

Posted: 01.10.2011, 23:01
by PlutonianEmpire
It's simply a mesh in a standard .ssc elliptical orbit, meaning the plane is in a perpetual state of "flight".

It was tough to figure out, but when creating the ssc for it, I had to figure out how to get the rotation models correct while at the same time locking the plane's orbit to the planet's rotation. Using reference frames for the aircraft was failing, so I took a tip from earlier, and created an "invisible" parent object that itself was locked to the planet's rotation, and then had the aeroplane orbit that instead, which worked. The next step was calculating and converting numbers from altitude and speed to orbital distance and orbital period.

However, finding suitable models to use was a complete nightmare. All the good ones were payware and there were absolutely no sites that weren't questionable offering free meshes that weren't secretly viruses.