Pictures from Celestia

General discussion about Celestia that doesn't fit into other forums.
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SevenSpheres
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Post #701by SevenSpheres » 06.07.2021, 17:01

trappistplanets wrote:where did you get the NASA textures from?

Probably here or here.
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john71
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Post #702by john71 » 06.07.2021, 17:28

SevenSpheres wrote:Probably here or here.

Yes, from the second one.

DrJMOS's links.

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Post #703by john71 » 08.07.2021, 11:08

Kepler-22 b 16k from NASA texture:

Kepler-22-1.png
Kepler-22-2.png
Kepler-22-3.png
Kepler-22-4.png


Added after 5 hours 15 minutes:
Proxima Centauri b 16k from NASA texture:

Proxima-1.png
Proxima-2.png
Proxima-3.png
Proxima-4.png

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Post #704by john71 » 11.07.2021, 18:12

Virgin Galactic SpaceShipTwo Unity 22 mission:

Virgin Galactic-1.png
Virgin Galactic-2.png
Virgin Galactic-3.png
Virgin Galactic-4.png

bh
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Post #705by bh » 15.07.2021, 11:17

Mira HIP10826...
Fictional system, work in progress

mira.jpg
regards...bh.

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trappistplanets
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Post #706by trappistplanets » 15.07.2021, 17:08

bh wrote:Fictional system, work in progress
what is that hige stream of blue material in the background?
There is a limit to how far we can travel into the stars.
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Post #707by bh » 15.07.2021, 17:22

It's part of the nebula material.
regards...bh.

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trappistplanets
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Post #708by trappistplanets » 15.07.2021, 18:25

bh wrote:It's part of the nebula material.
is this a released nebula or is it in WIP with the system itself?
There is a limit to how far we can travel into the stars.
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Post #709by bh » 15.07.2021, 18:36

I'm using one of Cham's fictitious nebs off the Motherlode.

I may have changed the colours somewhat.
regards...bh.

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Post #710by john71 » 16.07.2021, 17:54

White Knight Two and SpaceShipTwo at 10km:

SpaceShipTwo-2.png
SpaceShipTwo-3.png
SpaceShipTwo-4.png
SpaceShipTwo-5.png

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Post #711by john71 » 18.07.2021, 12:51

Fictive ocean world:

GJ1214-8.png
GJ1214-7.png
GJ1214-6.png
GJ1214-4.png

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trappistplanets
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Post #712by trappistplanets » 18.07.2021, 14:31

john71 wrote:Fictive ocean world:
POOOOOOOG
how do you make the water have 3d "terrain"??
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Post #713by john71 » 18.07.2021, 14:52

trappistplanets wrote:how do you make the water have 3d "terrain"??

Blender->plane->Ocean effect->Anim8tor->cmod->cmod bin to ascii->adding texture and specular texture and color->ssc SurfaceObject

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trappistplanets
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Post #714by trappistplanets » 18.07.2021, 20:17

john71 wrote:Blender->plane->Ocean effect->Anim8tor->cmod->cmod bin to ascii->adding texture and specular texture and color->ssc SurfaceObject
how do i make it so the thing is parallel to the surface?
There is a limit to how far we can travel into the stars.
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Post #715by john71 » 19.07.2021, 07:15

Planetographic [ 77.428 18.52 0.5 ]

If it's not working, then you have to rotate the mesh in Anim8tor, before converting it to cmod.

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Post #716by john71 » 22.07.2021, 12:12

Even bigger exo-ocean:

Exo ocean-2.png
Exo ocean-3.png

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MrSpace43
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Post #717by MrSpace43 » 26.07.2021, 03:12

Some shots of Lyrati:
Lyrati.png
Lyrati 2.png
Been into Astronomy since the age of 3 or 4. Started making planetary textures back in late 2016. 3D animator who makes high quality animations in Cinema 4D. Likes to sometimes, deliberately torment myself with the stupid green screaming apatosaurus that is Arlo.

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DaveBowman2001
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Post #718by DaveBowman2001 » 26.07.2021, 12:47

The Russian Orbital Segment today and in three days time...
(ISS-2009 by linuxman)
Untitled.png
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gironde M
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Post #719by gironde » 26.07.2021, 16:50

Too bad, we don't see Thomas Pesquet :smile: :smile: :smile:

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DaveBowman2001
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Post #720by DaveBowman2001 » 29.07.2021, 13:39

Welcome, Nauka to the ISS!
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Untitled.png
"Open the pod-bay doors HAL"
"I'm sorry Dave, I'm afraid I can't do that"

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Celestia Versions: 1.7.1 (Mobile), 1.6.4 and 1.7.0 (Windows)


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